PlayCanvas Update 21/11/14

We haven’t been keeping up our weekly update as much as we really should and for that we are eternally sorry. However, from a new particle system beta to the even newer watching and starring functions this week is no disappointment. Lets go!



New Particle System

Our new Particle System is only in beta form but already we’re seeing great things created with it. You can join by sending an email to We hope to release it to everyone in the next few weeks.

Project Pages

Project pages are now a public overview of your project. You can use the devlog to talk to other PlayCanvas users about your game. Devlogs go into the public feed on the welcome page.

Watching/ Starring

You can now Watch or Star PlayCanvas projects! 

Watching a project tells us that you’re interested updates from this project. Soon we’ll start customizing your feed with updates from the projects that you’re watching.

Starring a project just tells us that you think it’s cool. You won’t receive any more information about it, but you can rest safe in the knowledge that you’ve given the project’s owner a little boost to their day.

Project Stars


Theres so much new graphics stuff to announce, it gets its own section. Crazy, we know!

  • We have a completely new shader subsystem.
  • Support for far more lights in a scene.
  • Point lights can now cast shadows (like spot and directional lights). See cast shadows option in light component UI for point lights.
  • We added Fresnel reflection. Currently still a beta feature this is only enable via a script.
  • You can now use physically correct falloff mode for point and spot lights. See falloff mode in the light component UI. Current mode is linear, new mode is inverse squared.
  • Gamma correction is now enabled by default in scenes. For older projects you can turn this on in your scene settings.

Other News


Our new Referrals Program is our way of saying thank you for sharing the PlayCanvas Engine. Simply share your unique referral link where and when you please and if a user signs up to PlayCanvas using your link, you get 5% of anything they spend on PlayCanvas for their first year.


We announced that PlayCanvas is now powering 3D Asset Store Propsplanet. Propsplanet is a great place to pick up beautiful game ready assets. Using their 3D preview you’ll see exactly what the asset looks like in your game before you buy.


There is little over a week to go till the first PlayHack Game Jam closes, but its never too late to enter! Find out everything you need to know here.

Stay In The Loop

Follow us on Twitter, @playcanvas, for updates on PlayCanvas.

Like the PlayCanvas Facebook page for our whimsical views on the game dev scene.

Join and start discussions on the PlayCanvas Forum.

Get expert responses to your questions on PlayCanvas Answers.

PLAYHACK – Make a game, get featured

Calling all Game Developers!

PlayCanvas’ first ever PLAYHACK is upon us and that can only mean a whole month’s worth of fun and some incredible game developing.

How does it work?

PLAYHACK starts today! We’ll provide you with a 3D model and your mission is to turn it into a game. The only rule: you must use the model somewhere in your game.

It works like this:

  1. Fork this month’s project into your account
  2. Use the project and it’s contents to build a new game.
  3. Post to your devlog about your game throughout the month
  4. At the end of the month we’ll look through all the projects that were forked from the original.
  5. We’ll pick our favorite and feature it on the front page of PlayCanvas for everyone to see.

The Model

This month you get to build your game around this uber-cool, sci-fi hover tank!



Other than incorporating the model your game can be made and presented in any way that you like, whether it be overhead or side-scrolling, shooter or adventure.


The process of judging will be as broad as the rules. You won’t be marked on the strength of code, graphics or theme, the winning game will be the project that we enjoy the most. Simple.

We will be holding things down here at HQ during the month long jam by sharing some of the best screen shots, DevLogs and general updates of your progress.

Featured Winner

On the 1st December we will judge your projects and our favourite will be featured on the PlayCanvas front page!


Stay In The Loop

Follow us on Twitter, @playcanvas, for updates on PlayCanvas.

Like the PlayCanvas Facebook page for our whimsical views on the game dev scene.

Join and start discussions on the PlayCanvas Forum.

Get expert responses to your questions on PlayCanvas Answers.

HTML5 Game Development Community Meet Up

Pizza, Beer and No Developer Tears

Last Thursday we hosted an event for around 50 members of the London HTML5 Game Development community at our Idea London office. After striking a deal with Papa John’s, we had a great talk from Amazon’s Jesse Freeman and caught up with a community that we are proud to be a part of.


Responsive Game Design

After some catching up over a slice (or three) of pizza, Amazon’s Gaming Evangelist Jesse Freeman discussed the challenges of making your game cross-platform and resolving this with Responsive Design. Offering advice on resolution, scaling, mechanics, syncing data and coding for cross platform, Jesse’s even used his games Super Jetroid and Super Paper Monster Smasher to illustrate his points.

But what was the gist of Jesse’s talk? Put simply, consistency. The modern gamer demands and should have access to the same gaming experience no matter what device they use or playing style they adopt. Hopefully Jesse’s presentation will feed the attendee’s ambitious cross platform ideas and projects.

London HTML5 Game Dev. Community

While there are HTML5 communities all over the globe, if you are a developer (or interested in game development) in or around London you might be interested in the London communities events and online group. Not only can you become part of a growing community but you can learn, advise or simply gossip about HTML5 technologies.

In just over two weeks we are holding a presentation night at the Mozilla London office where amongst other speakers our CTO Dave Evans will be giving a talk on Virtual Reality for the Web. Anyone is able to attend! simply sign up here.