Goo Create to Migrate Userbase to PlayCanvas
Goo Create is a platform for creating WebGL-based interactive web content offered by Goo Technologies. Today, Goo Technologies is announcing an important change to the Goo Create service.
Will Eastcott is an entrepreneur and veteran technologist of the games industry with experience at EA, Sony, and Activision. He has been credited in many AAA game franchises such as GTA, Call of Duty and Max Payne. He is best known for co-founding PlayCanvas, the web graphics creation platform. As CEO, he has championed the company's mission to make graphical web app development more accessible and collaborative through open-source technologies and cloud-based tools.
View all authorsGoo Create is a platform for creating WebGL-based interactive web content offered by Goo Technologies. Today, Goo Technologies is announcing an important change to the Goo Create service.
We're proud to announce that Disney has selected PlayCanvas to power their newly launched Hour of Code application. Entitled "Moana: Wayfinding with Code", it's a free online tutorial to teach kids the basics of computer science.
Time for another dev update, WebGL lovers! We've deployed a ton of new features, optimizations and fixes. Here's a run-down of what's new.
On Friday, 18th November, PlayCanvas HQ was visited by BBC News, the world's largest broadcast news organization. Our CEO Will was interviewed live on the 6 o'clock evening news which has viewing figures of around 1 million people.
One of the most popular WebGL games today is TANX, our online tank battle game. WebGL brings developers amazing new possibilities: lightning fast load times, cross-platform play, easy sharing, incredible performance. It all adds up to instant, pure fun.
You probably saw this week's big announcement about our seamless integration with WebVR. But while WebVR is getting a lot of attention, we still care about the small details that can make you even more productive. We've spent the week adding some simple yet useful tweaks to the Editor.
Big news! PlayCanvas is excited to introduce easy texture compression, enabling you to build bigger and better WebGL apps.
PlayCanvas is proud to announce that browser-gaming giant Miniclip has published their first PlayCanvas-powered game: Virtual Voodoo.
Our previous article comparing PlayCanvas with Unity's WebGL exporter certainly got folks talking. One of the questions that came up in the aftermath was "OK, but what about Unreal's WebGL exporter?". Unreal, like Unity, relies on Emscripten to port the native codebase to JavaScript. So it would be reasonable to expect Unreal to suffer from the same issues as Unity: large download sizes, long load times and poor runtime performance.
A question we get asked a lot is "How does PlayCanvas compare to Unity's WebGL export?". So let's examine this in a blog post.