PlayCanvas versus Unity WebGL
A question we get asked a lot is "How does PlayCanvas compare to Unity's WebGL export?". So let's examine this in a blog post.
Will Eastcott is an entrepreneur and veteran technologist of the games industry with experience at EA, Sony, and Activision. He has been credited in many AAA game franchises such as GTA, Call of Duty and Max Payne. He is best known for co-founding PlayCanvas, the web graphics creation platform. As CEO, he has championed the company's mission to make graphical web app development more accessible and collaborative through open-source technologies and cloud-based tools.
View all authorsA question we get asked a lot is "How does PlayCanvas compare to Unity's WebGL export?". So let's examine this in a blog post.
May is drawing to a close and it's starting to feel like summer here in London. Let's celebrate with a PlayCanvas Dev Update! We've been busy bees, so here's a rundown of the main changes.
Time for an update from the PlayCanvas development team! Throughout March, you may have noticed some updates to the PlayCanvas Editor. In case, you've missed any of them, here's a run down of what's new.
And so we bid a fond farewell to 2015, our biggest year yet! In just 12 short months, we've taken the engine to new technical heights, published some incredible PlayCanvas-powered apps and helped some big-name companies make the jump from Flash to HTML5 and WebGL.
Hi everyone! It's time for another Development Update. So without further ado...
Have you noticed that everybody seems to go on vacation in August? Not PlayCanvas! We've been burning the midnight oil to bring you a raft of new features and improvements to your favorite browser-based 3D engine. Want the deets? Read on!
PlayCanvas scripters rejoice! The Code Editor has just received a major upgrade. We have just deployed two new related features: