We are excited to announce the launch of our WebXR AR Starter Kit, available in the New Project dialog today!
WebXR is a technology that powers immersive and interactive AR and VR experiences to be accessed through supported web browsers. This allows us to build memorable, engaging content and share them with just a URL. No installs needed!
The starter kit comes with all you need to kickstart your AR experience for WebXR including:
Real world light estimation
AR shadow renderer
AR object resizing and positioning controls
Physics raycasting
And more!
Look how quickly you can create AR experiences below!
We are thrilled to announce the immediate availability of Draco Mesh Compression in the PlayCanvas Editor! Our latest feature allows developers to compress meshes using Google’s Draco technology, reducing file sizes and enhancing the end-user experience.
At its core, Draco Mesh Compression reduces the amount of data needed to represent 3D graphics without compromising visual quality. The technology achieves this by applying a lossy compression algorithm to the mesh data. With less data to transfer, the result is faster load times and lower bandwidth costs for your applications.
The open source PlayCanvas Engine has been able to load Draco-compressed glTF 2.0 files for quite some time now. But now you can generate these Draco-compressed glTF files in the Editor at import time. Check out how easy it is to use:
In the example above, a 49.9MB GLB file is crunched down to only 3.67MB. That’s a 92.6% reduction is file size! And for the majority of scenes, you should notice no difference in terms of visual quality. The only cost is decompression time when the compressed GLB is downloaded by an end user, but this should be significantly less than what is saved in terms of download time.
To enable the feature, open your Project Settings in the Inspector, expand the Asset Tasks panel and edit the Mesh Compression setting. Then, simply Re-Import any existing FBX or GLB and compression will be applied. Any FBX or GLB subsequently imported will also respect your mesh compression setting. Read more on the Developer Site.
We believe that mesh compression is going to take many types of applications to the next level, particularly e-commerce applications like product configurators, which need to load detailed meshes as fast as possible.
Get started with PlayCanvas today and make your WebGL dreams a reality!
We are very excited to release our showcase demo for Microsoft Mixed Reality Capture Studios (MRCS) volumetric video technology.
PlayCanvas now supports MRCS volumetric video with a playback library for captured footage at their studios. Watch it on desktop, mobile with AR or even in a WebXR-enabled VR headset, all from a single URL!
The library can be easily added to any PlayCanvas project and used to create fantastic immersive mixed reality experiences.
About Microsoft Mixed Reality Capture Studios
MRCS records holographic video – dynamic holograms of people and performances. Your audiences can interact with your holograms in augmented reality, virtual reality and on 2D screens.
They are experts at capturing holographic video, advancing capture technology and have been pioneering its applications since 2010.