Improvements and changes to Shader Chunks – PlayCanvas Bytes

PlayCanvas Bytes is where we talk about upcoming work with PlayCanvas and related topics.

Today we have our tech lead, Donvoan and our graphics engineer, Gustav who are here to talk about work they’ve done and planning to do with the Shader Chunk system

  • 00:00 Intro
  • 00:45 Why are we making these changes?
  • 06:19 Work on glTF extensions
  • 08:50 Versioning of Shader Chunks
  • 10:24 Process for communicating these changes in the Engine 1.55 release
  • 11:00 Who will be affected by these changes?
  • 11:30 Documentation of these changes and where to get help
  • 13:40 Expected new features from these changes
  • 17:15 How are we testing rendering changes?
  • 23:10 Outro

Let us know your feedback in the forums!

Upcoming UI changes to Dashboard and Editor – PlayCanvas Bytes

PlayCanvas Bytes is where we talk about upcoming work with PlayCanvas and related topics.

We are trialing a new format to better communicate some of the work that is going on with the PlayCanvas team.

Today we have our UX designer, Jasper who will take us through some exciting plans to the new project dashboard and Editor View!

  • 00:00 Intro
  • 00:30 New project creation flow/dashboard
  • 03:56 Changes to the Editor Viewport
  • 05:16 Launch button updates
  • 07:57 New ‘Empty’ inspector panel
  • 08:50 Making the back button visibility
  • 10:13 Outro

Let us know your feedback in the forums!