Meet the PlayCanvas team: Kevin Rooney

Roonio

In our latest instalment of this series we chat to Kevin, PlayCanvas‘ Creative Director from Sligo, Ireland

How did you get into the video games industry?

I developed educational language games in a previous start-up, but had always wanted to get involved in real games. PlayCanvas was my chance.

Can you briefly describe you role at PlayCanvas?

I’m the Creative Director, so I look after the design side of things. We are just getting warmed up!

Favourite aspect of PlayCanvas’ service?

I think creating games is a very natural and intuitive thing for people to do, but often with creating computer games the technical aspects can make it seem like a mysterious beast. PlayCanvas is dropping this barrier bit by bit and that’s something I really like.

How is PlayCanvas changing the way people make games?

It’s pretty amazing to have one code base for these games, so it can be played on multiple device types and shared around with just a link. That’s pretty powerful stuff in a world full of different devices and operating systems.

Where do you see web based gaming in the future?

Probably firing laser beams from its eyeballs at passing games consoles throughout the galaxy.

Describe one interesting thing about yourself?

When I was 17, I represented Ireland in Basketball for a number of years! (Editor note: Kevin and Vaios’ ‘mano e mano’ Shoot-out is coming to a court near you)

 

The Quick Fire round (this is where things get a little interesting)

Zelda or Final fantasy?

Zelda

COD or Battlefield? 

Battlefield

Mario or Sonic?

Mario

Favourite game of all time? 

Oooooo tricky. I have lots of those. At the moment it’s Battlefield 4, but only when my friends are playing at the same time!

Greatest Gaming Achievement?

Being part of the team that made Swooop!!

Meet the PlayCanvas team: Dave Evans

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Next up is PlayCanvas’ Chief Technical Officer who shares his name with beanie clad U2 Guitarist ‘The Edge’, Dave Evans. Dave grew up just outside of Cambridge in Duxford where he says he was regularly dive-bombed by old planes from the nearby Imperial war Museum.

How did you get into the video games industry?

I started writing games when I was around 13-14. Learning to program in C on a Mac LC II, which is not a great introduction to programming. Then I didn’t do anything for a few years and got back into it at my last year at Oxford University where me and a friend wrote a game about a skateboarding monkey called Stunt Monkey.

When it came to applying for jobs after university I fell into game development as it was the first job I applied for. I worked at Rebelllion in Oxford for a couple of years on Gameboy Advance and PlayStation 2 titles. Then I moved to London where I worked for Sony for about 7 years. During this time I made the change from AI/gameplay programmer to Tools programmer.

Can you briefly describe your role at PlayCanvas?

I’m the CTO, which is a grand title for a small team. But basically I make sure that the development of the PlayCanvas tools and engine are all on track. Making sure all the programmers have stuff to do along with making sure what they are doing makes sense for PlayCanvas in the longer term (i.e. it’ll scale as we grow, it’s maintainable for the future, etc). I try and get a bit of coding done most days, but that’s not always possible. Finally, along with the rest of the team, I’m supporting all our users to make sure they are happy and productive.

Favourite aspect of PlayCanvas’ service?

The speed at which you can prototype a game idea and share it with other people

How is PlayCanvas changing the way people make games?

Online communities are massive accelerators where people can learn new skills and create new things. The PlayCanvas community is built around our tools and we can already see it bringing together game developers from all over the world.

Where do you see web-based gaming in the future?

Web-based gaming is the future! If there is one thing you can be certain of, it’s that every device released in the future, from phone, to TV, to something we haven’t thought of yet, will have have a web browser. And we’re right on the brink, as with PlayCanvas and WebGL you can now create great looking games to play on any of these machines.

 

The Quick Fire round (this is where things get a little interesting)

Zelda or Final fantasy?

I’ve only ever played FF7, so I guess that?

COD or Battlefield?

COD

Mario or Sonic?

Mario

Favourite game of all time?

That’s a tough one… Monkey Island or Multiplayer Halo.

Meet the PlayCanvas team: Maksims Mihejevs

maks

Today we are talking to the Russian (from Latvia) Senior Engineer at PlayCanvas Maks!

How did you get into the video games industry?

I started making games when I was 13 years old and always knew what I wanted. A long journey but here I am, making game development better with PlayCanvas.

Can you briefly describe your role at PlayCanvas?

I’m a Full-stack developer and love to be involved in anything specific or generic. Making PlayCanvas service work fast and scale well is what makes me feel good.

What is your favourite aspect of PlayCanvas’ service?

It is in the browser (1-click-away), and JavaScript.

Where do you see web based gaming in the future?

There are so many ways gaming in web can be moved forward, that we even can’t see where it will be in few years, only guess. The most important thing is well-connected and social games, where by just sharing a link you can invite your friends to challenge your record or even play in real-time with you.

How is PlayCanvas going to change the way people make games?

Collaboration and the fact you can make games straight away and test them out in minutes on hundreds of users, like your twitter followers. It’s something so powerful. We can’t predict what users will come up with being so accelerated by those features.

Can you describe one interesting thing about yourself?

I do care about things going on around and will always get obsessed by things I work on, I want to get as much as possible from my efforts.

 

The Quick Fire round (this is where things get a little interesting)

Zelda or Final fantasy?

MediEvil

COD or Battlefield?

COD

Mario or Sonic?

Contra

Favourite game of all time?

Tough question, which ever one has most meta-gaming (UO or EVE for instance)

Greatest Gaming Achievement?

Life