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New in PlayCanvas Editor: Gravity Scale, the Inspector and Splat Budget Mode

· 9 min read
Kris Bamrah
Software Engineer

Editor 2.34 is out, two weeks after 2.32, and it is built around Engine 2.23. The headline is a new Inspector launch option: tick one box and your launched app comes up with a full debug panel docked beside it, where you can pause it, step it a frame at a time, pick entities straight out of the viewport and draw the physics world.

Alongside it: rigidbodies get a per-body Gravity Scale, Gaussian splats get a new Splat Budget Mode and their LOD distances back, particles can opt out of fog and tonemapping, and, from 2.33, you can throw away everything since your last checkpoint with Discard All.