PlayCanvas Bytes is where we talk about upcoming work with PlayCanvas and related topics.
Today we have our tech lead, Donovan and our graphics engineer, Gustav who are here to talk about work they’ve done and planning to do with the Shader Chunk system
- 00:00 Intro
- 00:45 Why are we making these changes?
- 06:19 Work on glTF extensions
- 08:50 Versioning of Shader Chunks
- 10:24 Process for communicating these changes in the Engine 1.55 release
- 11:00 Who will be affected by these changes?
- 11:30 Documentation of these changes and where to get help
- 13:40 Expected new features from these changes
- 17:15 How are we testing rendering changes?
- 23:10 Outro
Let us know your feedback in the forums!