Skip to main content

8 posts tagged with "graphics"

View All Tags

New in PlayCanvas Editor: Joints, Parallax Occlusion and Splat LOD

· 9 min read
Kris Bamrah
Software Engineer

Editor 2.32 is out, and it leads with something that has been a long time coming: the Joint component. Hinges, sliders, ball joints, springs and breakable welds are now things you configure in the inspector rather than assemble from a script.

There is more to it than that. Materials get ray-marched parallax occlusion, the render component gets per-cascade shadow control, text elements can finally justify, and the Gaussian splat LOD controls have been reworked.

This is also the first of what we intend to make a regular thing. Plenty has shipped in the Editor over the past year without ever being written up, so from here on we will be posting about Editor releases far more often — shorter posts, closer to the release, instead of waiting for one big enough to justify the effort.

Runtime Lightmap Generation for WebGL

· 3 min read

For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.

All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.

Here's a link to full demo.