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Runtime Lightmap Generation for WebGL

3 min read

For many years, lightmapping has been the mainstay of聽achieving low cost yet realistic聽lighting. However, it's聽rarely seen in聽WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake聽out textures.

All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.

Here's a link to聽full demo.