Posts
Compressing Gaussian Splats
Boost Your Efficiency: Editor gets Support for AVIF and WebP
glTF Viewer 4.0 Adds WebGPU Support
PlayCanvas Adds Sketchfab Integration
Moving from WordPress to Jekyll - A Case Study
Announcing the New PlayCanvas Asset Store
Initial WebGPU support lands in PlayCanvas Engine 1.62!
WebXR AR Made Easy with PlayCanvas
Draco Mesh Compression Arrives in the PlayCanvas Editor
How to make your HTML5 Games Awesome!
PlayCanvas now supports Microsoft volumetric video playback
glTF 2.0 Import Arrives in the PlayCanvas Editor
PlayCanvas Review of 2022
PCUI Framework Migrated to TypeScript
Porting Unreal Scenes to the Browser with PlayCanvas - Developer Spotlight with Leonidas Maliokas
Web AR Experiences - Developer Spotlight with Animech
glTF Viewer Arrives on Mobile with AR Support
Building WebAR Experiences - Developer Spotlight with Visionaries777
Porting from Unity to PlayCanvas - Developer Spotlight with Christina Kaliora
Our 2022 developer showreel is live!
PlayCanvas Releases glTF Viewer 2.0
Improvements and changes to Shader Chunks - PlayCanvas Bytes
Upcoming UI changes to Dashboard and Editor - PlayCanvas Bytes
Clustered Lighting Open Beta - Have hundreds of dynamic lights in your scene!
PlayCanvas Review of 2021
Upcoming Code Editor upgrade to Monaco!
Editor API Beta Release
Anim Layer Masks and Blending
Changes to our Editor and Engine Releases
Import Full Model Hierarchy into PlayCanvas
Important Information about macOS Safari 15
PlayCanvas Showcase 2021
A Graph Rendering Library for the Web: PCUI Graph
Learn the PlayCanvas API with the Engine Examples Browser
Transitioning to the New Render Component and Fill Mode API
Introducing the Anim State Graph
Build Facebook Playable Ads with PlayCanvas!
WebGL Case Study: Rebuilding the Star-Lord PBR Demo
Basis Texture Compression arrives in PlayCanvas
PCUI 1.1.0 Adds Tree Control and Array Control
Introducing JSON Script Attributes
Copy and Paste Assets between Projects
Faster Load Times with glTF's GLB Format!
Introducing PCUI - An Open Source UI Framework for the Web
Supercharge your workflow with Template Assets!
PlayCanvas launches glTF 2.0 Viewer Tool
Plan Updates: More Storage, More Features, Same Price
Porting a Large ES5 JavaScript Library to ES6 Modules and Rollup
TANX lives! Popular WebGL online game returns
Implementing Cloth Simulation in WebGL
A New UI for the PlayCanvas Editor
Introducing the PlayCanvas Localization System
Arm and PlayCanvas Open Source Seemore WebGL Demo
Version Control in PlayCanvas
Scene Launching Supercharged!
New Feature: 2D Sprites and 9-slicing
PlayCanvas Engine reaches 1.0.0!
Introducing Element & Screen Components
PlayCanvas to Support Flash Devs as Adobe Kills its Player
Introducing the new Code Editor
WebVR Lab launches with Chrome 56 for Daydream
Mozilla Launches WebGL 2 with PlayCanvas
Master Archer lands on Facebook Instant Games
PlayCanvas in 2016 - WebGL Everywhere
Disney Selects PlayCanvas for Hour of Code
PlayCanvas December Mega Update
Instant Games and PlayCanvas
Tutorials section expanded!
PlayCanvas Interviewed Live on BBC News
TANX Takes WebGL Gaming to a New Level
Refinements aplenty for our WebGL Editor
WebVR support in PlayCanvas
WebGL Texture Compression Made Easy
Miniclip Launches Their First PlayCanvas Game
PlayCanvas REST API
PlayCanvas versus Unreal WebGL
PlayCanvas versus Unity WebGL
Organizations & new plans
Realtime Chat Lands in the PlayCanvas Editor
PlayCanvas Scripts 2.0
Getting started with WebVR
Variance Shadow Maps for WebGL and More!
New Tutorials: Multiplayer with Node.js and WebGL & Facebook SDK
Runtime Lightmap Generation for WebGL
Easy Cardboard VR in WebGL
PLAYHACK with PlayJam: Winners
PlayCanvas Editor Improvements for March
PlayCanvas brings WebGL Tools that Work to GDC 2016
Moving playcanv.as to HTTPS
New Publishing Features
PLAYHACK with PlayJam starts today
Tutorial Series: A complete PlayCanvas game
PLAYHACK with PlayJam starts on Monday
PLAYHACK with PlayJam
New and Improved Sound Component
PLAYHACK with Playjam
PlayCanvas in 2015 - WebGL Goes Mainstream
Feature Update: Import Pipeline Improvements
PlayCanvas Feature Update - November 2015
Performance Matters: Introducing the PlayCanvas Profiler
Better Asset Management
Mobile Brand Experiences in WebGL
PlayCanvas Feature Update
Development Update: Tags, New Script Attributes
Development Update: Major Improvements Ahoy!
PlayCanvas pioneers 3D rich media ad format for Facebook and Twitter
What's new? HTML Assets, New Gizmos, Viewport improvements
Humble Game Making Bundle
PLAYHACK: July '15 - Join the Indie Game Maker Contest
Autocomplete and Realtime API Reference added to Code Editor
DOOH and PlayCanvas debut Giant Space Invaders at Cannes Lions
Feature update: Real-time asset support
What's New: Multi-selection, Gizmos and Faster Lighting
PLAYHACK May Winner
Enhanced Asset API
PlayCanvas in the Spotlight at 3D Web Fest
PLAYHACK: We have a winner!
What's New: HDR Cubemaps, Multi-selection and more
PLAYHACK May: Spaceships and win a Google Cardboard
The Making of Seemore WebGL
Developer Spotlight: Rustam Zinurov
PLAYHACK with ARM: Chromebook Winner
PLAYHACK April: Rolling balls and platforms
ENTI Brings you VideoGame Day in Mallorca
Seemore: Physically Based Rendering in WebGL
PLAYHACK March - Win a Chromebook 2
Engine Update: Streamlining Components and Scripts
Build a game for a loved one this month.
PLAYHACK - We challenge you to a jewel!
PlayCanvas in 2014: A Year In Review
PLAYHACK December - Collecting Presents
PLAYHACK December - Creating Presents
Physically Based Rendering comes to WebGL
PLAYCANVAS in LUDUM DARE 31
PLAYHACK December - Player Character
PlayCanvas Update 5/12/14
PLAYHACK December: Jolly Santa
PlayCanvas Update 21/11/14
Watching and Starring
3D Asset Store Propsplanet upgrades from Unity to PlayCanvas
PLAYHACK November - Turrets and shooting bullets
PLAYHACK November - Camera types
PLAYHACK November - Adding Tank Controls
PLAYHACK - Make a game, get featured
HTML5 Game Development Community Meet Up
The DevLog - PlayCanvas Community Feature
Intel gives HTML5 some love at the Buzz Workshop
PlayCanvas Update 21/9/2014
New Plans
iOS 8 launched with WebGL
WebGL on iPhone in less than a minute
PlayCanvas Update 15/08/14
PlayCanvas Update 08/08/14
PlayCanvas Update 04/08/14
PlayCanvas Update 25/7/14
SWOOOP @ LadyCADE
PlayCanvas Update 18/7/14
developer.playcanvas.com is open source
PlayCanvas Update 11/07/14
Great British Summer Game Jam
PlayCanvas Update 04/07/14
PlayCanvas Voted the Leading WebGL Engine
Meet the PlayCanvas team: Kevin Rooney
PlayCanvas Update 27/06/14
Meet the PlayCanvas team: Dave Evans
New Custom and Built-in Post Effects
Meet the PlayCanvas team: Maksims Mihejevs
Meet the PlayCanvas team: Vaios Kalpias-Illias
PlayCanvas Update 20/06/14
Virtual Reality and the future of Web Based Gaming
Meet the PlayCanvas team: Will Eastcott
Platform Game Starter Kit
PlayCanvas Update 13/06/14
Snappy New Update
PlayCanvas goes open source
iOS WebGL Support
PlayCanvas Teams with Tizen
Apple Embraces WebGL
PlayCanvas Joins Autodesk for Nordic Game
How to Make a Video Game in 48 Hours
Game Development Trends Talk
IDEALondon Welcomes PlayCanvas
Publishing HTML5 Games on the Chrome Web Store
SWOOOP
PlayCanvas @ SXSW
New Math API: A Transition Guide
Primitives are Dead! Long Live the Model!
Incoming Breaking Changes - New Maths API
A wild designer appears!
Ludum Dare 28: PlayCanvas Round-Up
Friday Assets Mega-update
Who Ludum Dares Wins!
Changes for 25th November
Changes for 18th November
Light and Collision Component API
Nottingham GameCity and MozFest
Leap Motion + PlayCanvas = Physics Playground
PlayCanvas Unleashed at Techstars Demo Day
onGameStart Game Jam
See Your Friends!
New Look Designer
PlayCanvas Game Jam
Making an HTML5 Game: Lunar Lander
Starter Kits
Introduction to ammo.js
Featured games, featured projects and activity stream
Making an HTML5 Game: Pong
Find Your Dream Job @ The Tech Factor
A wild programmer appears!
Moving to playcanvas.com
Importing in the Cloud: New Asset Pipeline
PlayCanvas Community Part 2 - Announcing PlayCanvas Discussion
Welcome Ludum Darers
London HTML5 Game Developers
Dungeon Fury: 3D Browser Gaming Arrives on Mobile
PlayCanvas Community Part 1 - Announcing PlayCanvas Answers
PlayCanvas features in 'The top 10 HTML5 games of 2012'
Will HTML5 change the way games are made?
HTML5 APIs for game developers
Making a multiplayer 3rd-person shooter in HTML5
New Feature: GitHub and private repository support
PlayCanvas @ Google I/O
Introduction to PlayCanvas
Hello World
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