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PlayCanvas Unleashed at Techstars Demo Day

· One min read

PlayCanvas has now completed the 3 month long Techstars accelerator and to mark the occasion, a glitzy Demo Day was held at an exclusive theatre in London's Victoria.

Will took to the stage (to the sound of Gangnam Style!) to present the technology to a 350 strong audience of angel investors, venture capitalists and the press.

Techstars Demo Day

onGameStart Game Jam

· 2 min read

On Wednesday, 18th September, I flew out to Warsaw to run a workshop for onGameStart, the world's most awesome conference for HTML5 game developers.

onGameStart Logo

PlayCanvas Game Jam

· 2 min read

Yesterday, at PlayCanvas we hosted our first physical Game Jam. By physical, I mean we had all the developers in the same location, not that we made them run around and do push-ups!

Game Jammers
The PlayCanvas Game Jam Dungeon

Introduction to ammo.js

· One min read

Last night I presented at the London HTML5 Game Dev meetup. As usual we had an awesome time and if you're based in or around London then you should definitely try and get along to the next one.

It was an overview of the ammo.js the physics engine we use internally for PlayCanvas and should be an interesting read for anyone who isn't totally familiar with what a physics engine is or does. It gives a nice overview of the different parts that make up a full physics engine and includes a bunch of demos about what is possible with PlayCanvas.

[iframe src="http://slid.es/davee/introduction-to-ammojs/embed" width="576" height="420" scrolling="no" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen>]

London HTML5 Game Developers

· 2 min read

In case you didn't know, PlayCanvas is based in London in the UK. There is a thriving game dev scene in London and the rest of the UK, but there was nothing specific to growing HTML5 game development scene. So we decided to help kickstart one.

PlayCanvas @ Google I/O

· One min read

A massive thank you to everybody who took the time to swing by our stand at Google I/O last week. We had an amazing time and hope you did too. If you weren't at the conference, here's our space in the Developer Sandbox:

Google IO Booth

We were really excited to be showing our latest game/demo: a networked multiplayer, third person shooter. We were running MacBook Pro and a ChromeBook connected to a node.js server. We think we did a great job of showing just what's possible with HTML5 (and WebGL) with only moderate hardware. Expect some more info soon on the near-term plans we have for the demo...