New in SuperSplat: Editor 3.0 Rebuilt on WebGPU
Last month we shipped the Publishing API, opening superspl.at up to the wider splat ecosystem. Today is a bigger day. SuperSplat Editor 3.0 is here — the biggest release since 2.0 — and the headline is the editor itself, rebuilt from the ground up on WebGPU. It loads far larger scenes in a fraction of the memory, stays responsive when they get heavy, and comes with a new way to select, color grading for selections and a brand new Appearance panel.
