Publish Your Gaussian Splats with SuperSplat 2.0
Today, we are announcing a major update of SuperSplat, the open source platform for editing and publishing 3D Gaussian Splats.
Will Eastcott is an entrepreneur and veteran technologist of the games industry with experience at EA, Sony, and Activision. He has been credited in many AAA game franchises such as GTA, Call of Duty and Max Payne. He is best known for co-founding PlayCanvas, the web graphics creation platform. As CEO, he has championed the company's mission to make graphical web app development more accessible and collaborative through open-source technologies and cloud-based tools.
View all authorsToday, we are announcing a major update of SuperSplat, the open source platform for editing and publishing 3D Gaussian Splats.
Today marks a major milestone for the PlayCanvas Engine, the open-source JavaScript runtime that powers thousands of interactive graphical apps and tools on the web. We are bubbling with excitement to announce the release of version 2.0.0!
CLICK HERE to open in a new tab. Credits: Splats scanned at the V&A Museum. HDRI from Poly Haven.
We have big news for the 3D Gaussian Splat community - the PlayCanvas Editor now has fully integrated support for splats! Learn how to quickly build stunning, interactive 3DGS applications today.
Today, we are announcing the latest release of SuperSplat, the open source tool for editing and optimizing 3D Gaussian Splats. If you don't have a PLY file to hand, here's an example!
It's here! 🥳 Today, we're excited to announce that WebGPU support has officially arrived in the PlayCanvas Editor.
Visual Studio Code is massively popular. In the Stack Overflow 2023 Developer Survey, Visual Studio Code was ranked the most popular developer environment tool among 86,544 respondents, with 73.71% reporting that they use it.
Any PlayCanvas developer building directly on top of the Engine will very likely opt to use VS Code. But if you use the PlayCanvas Editor, you will normally rely on the built-in, browser-based Code Editor. Today, we're excited to give you another option by launching an open-source Visual Studio Code Extension for PlayCanvas.
Today, we are excited to announce the brand new PlayCanvas Developer Site and API Reference Manual!
Let's start by taking a look at the new Developer Site, home of the PlayCanvas User Manual and Tutorials.
We're thrilled to announce the launch of the open source glTF Viewer 4.0, an update that supercharges your 3D model viewing experience with powerful features and support for the latest web technologies!
"Cyber Samurai" by KhoaMinh is licensed under CC BY 4.0.
This new release is chock-full with enhancements aimed at providing more realistic, insightful, and versatile viewing options for your glTF files. Let's dive into the headline features of glTF Viewer 4.0.
Today, we're excited to announce the integration of Sketchfab into the PlayCanvas Editor!
"Spartan Armour" by McCarthy3D is licensed under CC BY 4.0.
With today's launch you'll have instant access to Sketchfab's enormous library of high quality 3D content right inside the Editor.
Welcome to the new PlayCanvas blog! 😎
We have made the decision to move from WordPress to Jekyll and although it's early days, so far, we are very pleased with the results. Therefore, we thought it might be useful to explain the reasons why we did this and describe the process we followed.