Will Eastcott is an entrepreneur and veteran technologist of the games industry with experience at EA, Sony, and Activision. He has been credited in many AAA game franchises such as GTA, Call of Duty and Max Payne. He is best known for co-founding PlayCanvas, the web graphics creation platform. As CEO, he has championed the company's mission to make graphical web app development more accessible and collaborative through open-source technologies and cloud-based tools.
Today marks a major milestone for the PlayCanvas Engine, the open-source JavaScript runtime that powers thousands of interactive graphical apps and tools on the web. We are bubbling with excitement to announce the release of version 2.0.0!
We have big news for the 3D Gaussian Splat community - the PlayCanvas Editor now has fully integrated support for splats!
Learn how to quickly build stunning, interactive 3DGS applications today.
Today, we are announcing the latest release of SuperSplat, the open source tool for editing and optimizing 3D Gaussian Splats. If you don't have a PLY file to hand, here's an example!
Visual Studio Code is massively popular. In the Stack Overflow 2023 Developer Survey, Visual Studio Code was ranked the most popular developer environment tool among 86,544 respondents, with 73.71% reporting that they use it.
Any PlayCanvas developer building directly on top of the Engine will very likely opt to use VS Code. But if you use the PlayCanvas Editor, you will normally rely on the built-in, browser-based Code Editor. Today, we're excited to give you another option by launching an open-source Visual Studio Code Extension for PlayCanvas.
We're thrilled to announce the launch of the open sourceglTF Viewer 4.0, an update that supercharges your 3D model viewing experience with powerful features and support for the latest web technologies!
This new release is chock-full with enhancements aimed at providing more realistic, insightful, and versatile viewing options for your glTF files. Let's dive into the headline features of glTF Viewer 4.0.
We have made the decision to move from WordPress to Jekyll and although it's early days, so far, we are very pleased with the results. Therefore, we thought it might be useful to explain the reasons why we did this and describe the process we followed.
The PlayCanvas Asset Store is the first place that users tend to go to find content for their projects. This is especially true for new users who want to get started as quickly as possible. Up until now, the Store has not been particularly easy to use and the content has not changed in quite a long time. In short, a complete overhaul and refresh has been long overdue. So today, we are incredibly excited to announce a major upgrade for the PlayCanvas Asset Store!
First up, check out a little example of building a city scene using content taken from the Asset Store. A skybox, a pack of 3D city block meshes and a camera control script are imported and the city is built via drag and drop. And not one single line of code is needed!
Now, let's examine some of the key highlights that make the new Asset Store so special.