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Will Eastcott is an entrepreneur and veteran technologist of the games industry with experience at EA, Sony, and Activision. He has been credited in many AAA game franchises such as GTA, Call of Duty and Max Payne. He is best known for co-founding PlayCanvas, the web graphics creation platform. As CEO, he has championed the company's mission to make graphical web app development more accessible and collaborative through open-source technologies and cloud-based tools.

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Introducing SplatTransform: The Ultimate CLI Tool for 3D Gaussian Splats

· 4 min read

We're thrilled to announce the release of SplatTransform — a powerful CLI tool that makes working with 3D Gaussian Splats a breeze!

Open Source

When 3D Gaussian Splats began to revolutionize real-time rendering and photorealistic 3D content creation, we built SuperSplat, a visual editor for splats. But developers have continued to ask for better tools to manage, convert, and optimize their splat datasets. Our solution is to bring some of SuperSplat's most powerful features to the command line, courtesy of a new tool called SplatTransform. It's fast, flexible, and designed specifically for developers who need precise control over their Gaussian splat workflows.

PlayCanvas Adopts SOGS for 20x 3DGS Compression

· 5 min read

Today, we are releasing PlayCanvas Engine 2.7.5 that introduces a new and advanced compression format for 3D Gaussian Splatting (3DGS) called Self-Organizing Gaussians (SOGS). SOGS can reduce 3DGS data by over 20x.

To showcase PlayCanvas' support for SOGS, we have collaborated with Christoph Schindelar to build a technical demo:

RUN FULLSCREEN IN A NEW TAB

The church scene above was originally a 1GB PLY file containing 4 million Gaussians - not at all suitable for the web or mobile! Using SOGS, we can serve up the scene in just 55MB! Read on to find out how.