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Will Eastcott is an entrepreneur and veteran technologist of the games industry with experience at EA, Sony, and Activision. He has been credited in many AAA game franchises such as GTA, Call of Duty and Max Payne. He is best known for co-founding PlayCanvas, the web graphics creation platform. As CEO, he has championed the company's mission to make graphical web app development more accessible and collaborative through open-source technologies and cloud-based tools.

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New in SuperSplat: Introducing the New Publishing API

· 8 min read

Last month we shipped Vibe Code Splat Apps, 360° Video and splat-transform 3.0 — everything you need to turn a splat into a real, shippable app. Today we're opening SuperSplat up to the rest of the ecosystem. A new publishing API lets any capture app, scanner or training pipeline upload straight to superspl.at, and three launch partners are live with it today: Teleport by Varjo, XGRIDS LCC Studio and LichtFeld Studio. If you build splat software, you can ship the same thing.

New in SuperSplat: Vibe Code Splat Apps, 360° Video and splat-transform 3.0

· 5 min read

Last month we shipped a new WebGPU renderer and automatic streaming — a huge leap in how fast splats load and render. Today's update is all about what you can do with your splats. We're rolling out a way to vibe code an entire app around any splat, plus 360° video rendering and SPZ export in SuperSplat Editor 2.29.0, and a major new release of splat-transform.

New in SuperSplat: WebGPU and Streaming Bring Huge Performance Wins

· 4 min read

Last month we shipped Software Attribution, Collision Generation and GPU-Powered Histogram. Today we're announcing some of the most significant upgrades to the SuperSplat platform yet — a brand new high-performance WebGPU renderer and automatic, high-quality levels of detail for streamed scenes. Together they make splats load faster and render smoother than ever, from phones right through to high-end desktops.

PlayCanvas Open Sources SOG: The WebP of Gaussian Splatting

· 4 min read

Goodbye SOGS. Hello SOG! 👋

Back in May, PlayCanvas announced support for SOGS, a revolutionary super-compressed format for 3D Gaussian splats. While SOGS was a huge leap beyond other compression techniques, we were still not satisfied! So we set about designing a new and improved iteration of the format.

Today, we are proud to introduce SOG: Spatially Ordered Gaussians.