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Will Eastcott is an entrepreneur and veteran technologist of the games industry with experience at EA, Sony, and Activision. He has been credited in many AAA game franchises such as GTA, Call of Duty and Max Payne. He is best known for co-founding PlayCanvas, the web graphics creation platform. As CEO, he has championed the company's mission to make graphical web app development more accessible and collaborative through open-source technologies and cloud-based tools.

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New in SuperSplat: Follow Creators, a New Home Page and Enhanced XR Mode

· 8 min read

Last month we shipped SuperSplat Editor 3.0, rebuilt from the ground up on WebGPU. This time most of the work went into SuperSplat itself. We wanted to make it easier to discover great splats and the people who make them, so you can now follow creators and get notifications when people respond to your work, and the home page and search have been redesigned around how people actually look for splats. The XR side of the viewer got a big upgrade along the way too: step into a scene in VR or AR and grab it with both hands.

Snapchat Now Supports PlayCanvas Games

· 17 min read

Big news for PlayCanvas developers: your games can now run inside Snapchat! 🎉 With Snapchat Web Lenses, you can build a game with PlayCanvas, upload it as a Lens and put it in front of a huge audience of Snapchatters who love to play.

In this post, we'll explain what Web Lenses are, show off four of the first PlayCanvas games on Snapchat and walk you through building and publishing your own.

From iPhone Video to Photorealistic 3D Digital Twin - Developer Spotlight on Solaya

· 10 min read

Welcome to the seventh edition of Developer Spotlight, a series of blog articles where we talk to developers about how they use PlayCanvas and showcase the fantastic work they are doing on the web.

Today, we are excited to be joined by Massimo and Mariem from Solaya, a French deeptech startup that turns a short iPhone video into a photorealistic 3D digital twin, ready for the web in under an hour. Solaya renders its Gaussian splats with the PlayCanvas Engine, and brands such as Karl Lagerfeld and Rimowa already use it for their e-commerce content.

New in SuperSplat: Editor 3.0 Rebuilt on WebGPU

· 10 min read

Last month we shipped the Publishing API, opening superspl.at up to the wider splat ecosystem. Today is a bigger day. SuperSplat Editor 3.0 is here — the biggest release since 2.0 — and the headline is the editor itself, rebuilt from the ground up on WebGPU. It loads far larger scenes in a fraction of the memory, stays responsive when they get heavy, and comes with a new way to select, color grading for selections and a brand new Appearance panel.

New in SuperSplat: Introducing the New Publishing API

· 8 min read

Last month we shipped Vibe Code Splat Apps, 360° Video and splat-transform 3.0 — everything you need to turn a splat into a real, shippable app. Today we're opening SuperSplat up to the rest of the ecosystem. A new publishing API lets any capture app, scanner or training pipeline upload straight to superspl.at, and three launch partners are live with it today: Teleport by Varjo, XGRIDS LCC Studio and LichtFeld Studio. If you build splat software, you can ship the same thing.

New in SuperSplat: Vibe Code Splat Apps, 360° Video and splat-transform 3.0

· 5 min read

Last month we shipped a new WebGPU renderer and automatic streaming — a huge leap in how fast splats load and render. Today's update is all about what you can do with your splats. We're rolling out a way to vibe code an entire app around any splat, plus 360° video rendering and SPZ export in SuperSplat Editor 2.29.0, and a major new release of splat-transform.

New in SuperSplat: WebGPU and Streaming Bring Huge Performance Wins

· 4 min read

Last month we shipped Software Attribution, Collision Generation and GPU-Powered Histogram. Today we're announcing some of the most significant upgrades to the SuperSplat platform yet — a brand new high-performance WebGPU renderer and automatic, high-quality levels of detail for streamed scenes. Together they make splats load faster and render smoother than ever, from phones right through to high-end desktops.