It’s been another busy week for the PlayCanvas team. Here’s a quick run down of the coolness we’ve deployed for you:
HDR Cubemaps
We’ve taken lighting to a whole new level of realism in PlayCanvas. The Editor now supports the import of HDR images to build HDR cubemaps.
HDR image formats supported are .hdr and .exr. When a texture is selected in the Inspector, there is now a property called HDR which is either true or false. So the workflow to construct an HDR cubemap for image based lighting is now:
- Upload 6 HDR images
- Create a new cubemap asset and select it so that it is shown in Inspector
- Assign the six images as cubemap faces
- Hit the Prefilter button in Inspector
- Open the Scene Settings (the cog in the bottom left of the Editor UI)
- Assign the HDR cubemap asset to the Skybox property in Scene Settings
Now, physical materials will use the HDR cubemap as the source for image based lighting.
Multi-selection: Phase 1
We’ve deployed the first phase of a really useful new feature: multi-selection. Initially, this works for texture and cubemap assets. In the Assets panel, you can now SHIFT or CTRL click multiple textures or cubemaps. This allows you to do several things:
- Delete multiple assets simultaneously
- Change shared properties once for all assets in the selection
- Display the summed size all assets in the selection
Stay tuned for multi-selection support for other asset types and entities too!
Material Duplication
If you right click a material asset, you can now duplicate it via the context menu:
Audio Preview
Now you can play back your audio assets directly from the Editor. Select the audio asset in the Assets panel and the Inspector now shows a play button:
That’s all for this week, folks. Now get back to making great games!
yay…
a comment!
:p