Skip to main content

13 posts tagged with "engine"

View All Tags

PlayCanvas goes open source

· 6 min read

When we first started PlayCanvas (over 2,716 commits ago) WebGL was just beginning to make it's way from Chrome and Firefox Nightlies into stable releases. Fast-forward to 3 years and WebGL is everywhere, Firefox and Chrome have strong support both on desktop and on mobile. And just this week the final player Apple have joined us with WebGL support for both Safari and iOS.

SWOOOP background

Today, we have some more great news for WebGL fans, game developers and web developers alike.

PlayCanvas Engine is now open source.

New Math API: A Transition Guide

· 3 min read

Yesterday, we announced an imminent update to the PlayCanvas Math API. It's a rare event that we introduce breaking changes and we only do it because we're certain it's going to help you be much more productive. So what have we changed?