Master Archer lands on Facebook Instant Games
We're excited to announce the launch of Master Archer, our new Instant Game for Facebook Messenger. Shoot the fruit from Bob's head and challenge your friends with your high score!
We're excited to announce the launch of Master Archer, our new Instant Game for Facebook Messenger. Shoot the fruit from Bob's head and challenge your friends with your high score!
One of the most popular WebGL games today is TANX, our online tank battle game. WebGL brings developers amazing new possibilities: lightning fast load times, cross-platform play, easy sharing, incredible performance. It all adds up to instant, pure fun.
PlayCanvas is proud to announce that browser-gaming giant Miniclip has published their first PlayCanvas-powered game: Virtual Voodoo.
Last Friday night PlayCanvas resident artist Philippa Moore took our game SWOOOP up to Dalston to the London Game Space. The event?
LadyCADE, a casual and friendly gathering for people who make and enjoy games...and who happen to be women.
SWOOOP - mobile browser game built using the PlayCanvas Engine
Today, PlayCanvas is excited to reveal SWOOOP. Our latest example of true cross-platform gaming.
Play Dungeon Fury in mobile and desktop browsers now
Something incredibly exciting is happening in the mobile browser space right now. WebGL is rapidly being integrated into browsers and all of a sudden, game developers have the technologies they need to deliver high quality 3D video games without having to deploy a native app. To show what is possible today, PlayCanvas has developed the game 'Dungeon Fury', a light-hearted fantasy game that pushes your reflexes to the limit. Dungeon Fury represents the world's first 3D HTML5 browser game that is built specifically for mobile (although it works great in desktop browsers too!). And if all this wasn't cool enough, the whole game was written using only a web browser, made possible with the PlayCanvas game engine!
D.E.M.O. Multiplayer 3rd-person shooter running in the browser
PlayCanvas were lucky enough to show a demo of our collaborative HTML5 game development toolset at Google I/O a few months back. We had a few existing demos of simple games that we had made in order to test the platform.
However, we really wanted to show something a little more high-end, to showcase the possibilities that HTML5 offers for next-generation browser games. With a little under two weeks to go we started work on the demo we'd feature on the show floor. A networked multiplayer 3rd-person shooter we descriptively called 'scifi'. We’ve since renamed it to the slightly less descriptive D.E.M.O.