PlayCanvas Update 04/08/14
This week, we've improved your Dashboard, Projects and Profile pages and now have a full introductory video series to make PlayCanvas more accessible than ever.
This week, we've improved your Dashboard, Projects and Profile pages and now have a full introductory video series to make PlayCanvas more accessible than ever.
Welcome back PlayCanvas fans. We have a few new developments, so here are the updates for this week.

Last Friday night PlayCanvas resident artist Philippa Moore took our game SWOOOP up to Dalston to the London Game Space. The event?
LadyCADE, a casual and friendly gathering for people who make and enjoy games...and who happen to be women.
Welcome PlayCanvas fans! Tea and coffee spillages have menaced the office this week but still we carry on. Here are the updates for this week.
As part of our continuing drive to make PlayCanvas more open and a better service we've moved the source to our developer resources site: developer.playcanvas.com onto GitHub.
Despite a tide of sickness this week we still have a great list of updates for all you PlayCanvasers! What would be the phrase you use to describe someone who uses PlayCanvas? I don’t know... anyway, the updates for this week.
There has been plenty going on at HQ since our last update and it is all making game development on our engine that little bit easier. Here’s a run down of engine optimizations, new features and what happened behind the scenes at PlayCanvas this week.

Team HexPenguin's PlayCanvas game 'Spacetifacts' won the Malmo Game Jam
Develop Magazine have voted PlayCanvas the leading WebGL Engine in their Develop 100 rank of top game development technology. Ranking 52nd out of 100 Development products and tools, our engine bested other great engines to top the WebGL podium.

In our latest instalment of this series we chat to Kevin, PlayCanvas' Creative Director from Sligo, Ireland.