developer.playcanvas.com is open source
As part of our continuing drive to make PlayCanvas more open and a better service we've moved the source to our developer resources site: developer.playcanvas.com onto GitHub.
As part of our continuing drive to make PlayCanvas more open and a better service we've moved the source to our developer resources site: developer.playcanvas.com onto GitHub.
Despite a tide of sickness this week we still have a great list of updates for all you PlayCanvasers! What would be the phrase you use to describe someone who uses PlayCanvas? I don’t know... anyway, the updates for this week.
There has been plenty going on at HQ since our last update and it is all making game development on our engine that little bit easier. Here’s a run down of engine optimizations, new features and what happened behind the scenes at PlayCanvas this week.
Team HexPenguin's PlayCanvas game 'Spacetifacts' won the Malmo Game Jam
Develop Magazine have voted PlayCanvas the leading WebGL Engine in their Develop 100 rank of top game development technology. Ranking 52nd out of 100 Development products and tools, our engine bested other great engines to top the WebGL podium.
In our latest instalment of this series we chat to Kevin, PlayCanvas' Creative Director from Sligo, Ireland.
Next up is PlayCanvas' Chief Technical Officer who shares his name with beanie clad U2 Guitarist 'The Edge', Dave Evans. Dave grew up just outside of Cambridge in Duxford where he says he was regularly dive-bombed by old planes from the nearby Imperial war Museum.
No one ever called us inactive, we've had a busy week and we want to tell you all about it. Here’s a run down on improvements to the engine and what happened behind the scenes at PlayCanvas this week.
Today we are talking to the Russian (from Latvia) Senior Engineer at PlayCanvas: Max!