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Snappy New Update

· One min read
Community Manager

Game developers and the idea of perfection are never far apart and we are pleased to announce a new feature that allows you to be as precise as your project demands. If you were thinking what we were thinking then...SNAP!

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PlayCanvas goes open source

· 7 min read

When we first started PlayCanvas (over 2,716 commits ago) WebGL was just beginning to make it's way from Chrome and Firefox Nightlies into stable releases. Fast-forward to 3 years and WebGL is everywhere, Firefox and Chrome have strong support both on desktop and on mobile. And just this week the final player Apple have joined us with WebGL support for both Safari and iOS.

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Today, we have some more great news for WebGL fans, game developers and web developers alike.

PlayCanvas Engine is now open source.

PlayCanvas Teams with Tizen

· 2 min read

Another exciting day at PlayCanvas Towers! PlayCanvas and Tizen have formerly announced a partnership, with PlayCanvas joining the Tizen Association Partner Program. So what does all this mean? Let's start with a little bit about Tizen.

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Apple Embraces WebGL

· 2 min read

In July 2011, Apple released Safari 5.1 bringing WebGL to OS X users. WebGL advocates the world over rejoiced - except there was a catch. WebGL was disabled by default, hidden behind a flag buried deep within Safari's preferences panel. The general expectation was that a switch to 'on by default' could not be far behind. Almost 3 years on, it seems this view was seriously misjudged.

How to Make a Video Game in 48 Hours

· 6 min read

Making a video game in 48 hours is tough. In fact, it's one of the most gruelling mental challenges you can face. But every 4 months, thousands of die hard game developers enter Ludum Dare, a game jam of epic proportions. And they're not doing it for the prizes (there aren't any) or even the glory. They're doing it to give the gift of a game. And when it's a game you have created yourself, it's a very personal and powerful gift.

IDEALondon Welcomes PlayCanvas

· 2 min read

Last Summer, PlayCanvas participated in the world's premier startup accelerator Techstars. Unlike most other accelerators, Techstars continues to host participating companies several months after the programme finishes. So when we left for our recent US tour, we also moved out of Warner Yard, Techstars' base of operations in London.

And now that we're back from our travels, we've found a new home: IDEALondon.

Publishing HTML5 Games on the Chrome Web Store

· 6 min read

If you're building HTML5 games, chances are that you want as many people to play your game as possible and, in an ideal world, you'll make some money in the process. Monetization on the web is harder than it is on mobile app stores, where payment processing is standardized and credit card details are stored. But there are still a number of options. One great platform you should consider for your game is the Chrome Web Store.