Ludum Dare 28: PlayCanvas Round-Up
So Ludum Dare 28 came and went last weekend and the theme was 'You Only Get One'. Here's a quick round up of the superb PlayCanvas games that were submitted this time around.
So Ludum Dare 28 came and went last weekend and the theme was 'You Only Get One'. Here's a quick round up of the superb PlayCanvas games that were submitted this time around.
Drag and Drop, uploading and thumbnails, no longer a pain in the asset.
This week has been the week of the Asset at PlayCanvas. We taken a long hard look at how we add and use Assets and we've buffed and polished the process, taking off the ragged edges so that your workflow is now super smooth. Plus our big new feature, the PlayCanvas Asset Library. Find out more below
Submit a game to Ludum Dare and get a 1 year pro account for free!
At PlayCanvas we love to Jam. Specifically, we love to Game Jam. And of all the Game Jams, the one we love the most is the "build a game in a weekend with nothing more than your wits" Jam called Ludum Dare.
Here are this week's important changes!
A summary of the last few week's changes.
Light and Collision components have been consolidated from 7 components to 2!
This last week was a frenzy of activity from the PlayCanvas founders. We trekked all over the UK to teach new people about PlayCanvas with demos and workshops.
Today, we plugged a magical Leap Motion device into one of our USB ports and fired up PlayCanvas.
PlayCanvas has now completed the 3 month long Techstars accelerator and to mark the occasion, a glitzy Demo Day was held at an exclusive theatre in London's Victoria.
Will took to the stage (to the sound of Gangnam Style!) to present the technology to a 350 strong audience of angel investors, venture capitalists and the press.
On Wednesday, 18th September, I flew out to Warsaw to run a workshop for onGameStart, the world's most awesome conference for HTML5 game developers.