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IDEALondon Welcomes PlayCanvas

· 2 min read

Last Summer, PlayCanvas participated in the world's premier startup accelerator Techstars. Unlike most other accelerators, Techstars continues to host participating companies several months after the programme finishes. So when we left for our recent US tour, we also moved out of Warner Yard, Techstars' base of operations in London.

And now that we're back from our travels, we've found a new home: IDEALondon.

Publishing HTML5 Games on the Chrome Web Store

· 6 min read

If you're building HTML5 games, chances are that you want as many people to play your game as possible and, in an ideal world, you'll make some money in the process. Monetization on the web is harder than it is on mobile app stores, where payment processing is standardized and credit card details are stored. But there are still a number of options. One great platform you should consider for your game is the Chrome Web Store.

SWOOOP

· 2 min read

SWOOOP title
SWOOOP - mobile browser game built using the PlayCanvas Engine

Today, PlayCanvas is excited to reveal SWOOOP. Our latest example of true cross-platform gaming.

PlayCanvas @ SXSW

· One min read

Will at SXSW Accelerator
CEO Will Eastcott at SXSW Accelerator

This past week the PlayCanvas founders have been deep in the heart of Texas at the celebrated mega-festival SXSW. We were chosen from over 500 companies to pitch to a enormous room full of business leads, journalists and tech enthusiasts. Will was on stage and we wowed them successfully enough to get through the final 3. Sadly another talented start-up crew beat us to the No. 1 slot, but a close 2nd is still pretty damn good.

We've moved on from Austin now, and we're in San Francisco preparing plenty of exciting news and demos for the Game Developer Conference. We look forward to sharing lots more stuff with you this week!

New Math API: A Transition Guide

· 3 min read

Yesterday, we announced an imminent update to the PlayCanvas Math API. It's a rare event that we introduce breaking changes and we only do it because we're certain it's going to help you be much more productive. So what have we changed?

Friday Assets Mega-update

· 3 min read

Drag and Drop, uploading and thumbnails, no longer a pain in the asset.

This week has been the week of the Asset at PlayCanvas. We taken a long hard look at how we add and use Assets and we've buffed and polished the process, taking off the ragged edges so that your workflow is now super smooth. Plus our big new feature, the PlayCanvas Asset Library. Find out more below

Use pre-made 3D models in your game
Use pre-made 3D models in your game