Nottingham GameCity and MozFest
This last week was a frenzy of activity from the PlayCanvas founders. We trekked all over the UK to teach new people about PlayCanvas with demos and workshops.
This last week was a frenzy of activity from the PlayCanvas founders. We trekked all over the UK to teach new people about PlayCanvas with demos and workshops.
Today, we plugged a magical Leap Motion device into one of our USB ports and fired up PlayCanvas.
PlayCanvas has now completed the 3 month long Techstars accelerator and to mark the occasion, a glitzy Demo Day was held at an exclusive theatre in London's Victoria.
Will took to the stage (to the sound of Gangnam Style!) to present the technology to a 350 strong audience of angel investors, venture capitalists and the press.
On Wednesday, 18th September, I flew out to Warsaw to run a workshop for onGameStart, the world's most awesome conference for HTML5 game developers.
See what all your friends are looking at, as remote user cameras show up in the Designer.
The new features keep on coming from the PlayCanvas mines of awesome, and today's is a biggie.
We're now displaying the camera's of all the users who are viewing your pack. Now it's really starting to feel like a collaborative process when you are building your game.
So, invite your friends and get building!
Let us know what you think about this feature in the forums
We've updated the Designer theme to give it an all-new Pro look.
Functionally it remains the same, but we'll be focussing on making a few of the controls more intuitive over the next few weeks.
Let us know what you think on the forums.
A video tutorial recreating arcade classic, Lunar Lander in 3D.
This is our second video tutorial. It's a bit longer (around 45mins) but it covers a lot of stuff. Uploading 3D models, physics coding, collision events, input controllers, playing audio and publishing games to the web. It's a great introduction to lots of major features of PlayCanvas.
Enjoy and don't forget to leave us feedback on the forums.
Get hacking on a game instantly with our Platformer and FPS starter kits.
Last night I presented at the London HTML5 Game Dev meetup. As usual we had an awesome time and if you're based in or around London then you should definitely try and get along to the next one.
It was an overview of the ammo.js the physics engine we use internally for PlayCanvas and should be an interesting read for anyone who isn't totally familiar with what a physics engine is or does. It gives a nice overview of the different parts that make up a full physics engine and includes a bunch of demos about what is possible with PlayCanvas.
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