Moving to playcanvas.com
We've moved! Long live playcanvas.com!
We've moved! Long live playcanvas.com!
We're taking the pain away from converting and uploading assets.
We're really excited to announce the launch of our new asset pipeline feature, which allows you to import all your assets into PlayCanvas via your web browser.
In Part 1 we introduced PlayCanvas Answers, our Q&A site for getting technical help from the PlayCanvas community.
Now we expanding our community features into the world of forums and random internet chatter. Though with the cutting edge technical flair that you've come to expect from PlayCanvas.
Ludum Dare 26 is coming up this weekend. To celebrate we're giving anyone who wants to enter using PlayCanvas instant access to our closed Beta. To double celebrate if you submit a game using PlayCanvas we'll give you a full year's subscription to the Indie plan when we go public in a few weeks. That's over $150 worth of HTML5 game-dev goodness right there.
In case you didn't know, PlayCanvas is based in London in the UK. There is a thriving game dev scene in London and the rest of the UK, but there was nothing specific to growing HTML5 game development scene. So we decided to help kickstart one.
Play Dungeon Fury in mobile and desktop browsers now
Something incredibly exciting is happening in the mobile browser space right now. WebGL is rapidly being integrated into browsers and all of a sudden, game developers have the technologies they need to deliver high quality 3D video games without having to deploy a native app. To show what is possible today, PlayCanvas has developed the game 'Dungeon Fury', a light-hearted fantasy game that pushes your reflexes to the limit. Dungeon Fury represents the world's first 3D HTML5 browser game that is built specifically for mobile (although it works great in desktop browsers too!). And if all this wasn't cool enough, the whole game was written using only a web browser, made possible with the PlayCanvas game engine!
One of our little mantras at PlayCanvas, is that making games is too slow, too hard, and too expensive, and we want to fix that. One way we're going about that is by making great tools which you can use to create games quickly, easily and cheaply.
Oops, we've been so busy that we forgot to mention this article that Will wrote for Game Developer. It was well received though not without a little controversy - turns out there are still a fair few Flash lovers out there, and a lot of people still aren't seeing the joy of JavaScript. 馃檲
One of the best and worst things about making games for web browsers is that the platform is a moving target. New features are constantly proposed, specced out and implemented. At the moment while many features are in a nascent state, keeping track of which features are available in which browsers is a bit of a pain.
This page is an effort to supply a list of HTML5 APIs that I think game developers want to know about and their availability in different browsers. Hopefully we'll gradually see this all go green.