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Get hacking on a game instantly with our Platformer and FPS starter kits.
Get hacking on a game instantly with our Platformer and FPS starter kits.
Last night I presented at the London HTML5 Game Dev meetup. As usual we had an awesome time and if you're based in or around London then you should definitely try and get along to the next one.
It was an overview of the ammo.js the physics engine we use internally for PlayCanvas and should be an interesting read for anyone who isn't totally familiar with what a physics engine is or does. It gives a nice overview of the different parts that make up a full physics engine and includes a bunch of demos about what is possible with PlayCanvas.
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A video tutorial on how to make a Pong clone using PlayCanvas.
Will has put together a short video showing how you can make a Pong game using PlayCanvas. It will take you through creating Primitive shapes, how to use the built-in physics engine, and some gameplay scripting to move the player paddles. It's a great introduction to PlayCanvas and building games.
Check it out on YouTube or below:
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It's a big day over at PlayCanvas towers. We have a new programmer. In fact, our first full-time staffer after the founding team.
Humouring the idiot with the camera phone
We've moved! Long live playcanvas.com!
We're taking the pain away from converting and uploading assets.
We're really excited to announce the launch of our new asset pipeline feature, which allows you to import all your assets into PlayCanvas via your web browser.
In Part 1 we introduced PlayCanvas Answers, our Q&A site for getting technical help from the PlayCanvas community.
Now we expanding our community features into the world of forums and random internet chatter. Though with the cutting edge technical flair that you've come to expect from PlayCanvas.
Ludum Dare 26 is coming up this weekend. To celebrate we're giving anyone who wants to enter using PlayCanvas instant access to our closed Beta. To double celebrate if you submit a game using PlayCanvas we'll give you a full year's subscription to the Indie plan when we go public in a few weeks. That's over $150 worth of HTML5 game-dev goodness right there.