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Dungeon Fury: 3D Browser Gaming Arrives on Mobile

· 2 min read

Dungeon Fury
Play Dungeon Fury in mobile and desktop browsers now

Something incredibly exciting is happening in the mobile browser space right now. WebGL is rapidly being integrated into browsers and all of a sudden, game developers have the technologies they need to deliver high quality 3D video games without having to deploy a native app. To show what is possible today, PlayCanvas has developed the game 'Dungeon Fury', a light-hearted fantasy game that pushes your reflexes to the limit. Dungeon Fury represents the world's first 3D HTML5 browser game that is built specifically for mobile (although it works great in desktop browsers too!). And if all this wasn't cool enough, the whole game was written using only a web browser, made possible with the PlayCanvas game engine!

HTML5 APIs for game developers

· 5 min read

One of the best and worst things about making games for web browsers is that the platform is a moving target. New features are constantly proposed, specced out and implemented. At the moment while many features are in a nascent state, keeping track of which features are available in which browsers is a bit of a pain.

This page is an effort to supply a list of HTML5 APIs that I think game developers want to know about and their availability in different browsers. Hopefully we'll gradually see this all go green.

Making a multiplayer 3rd-person shooter in HTML5

· 6 min read

D.E.M.O.
D.E.M.O. Multiplayer 3rd-person shooter running in the browser

PlayCanvas were lucky enough to show a demo of our collaborative HTML5 game development toolset at Google I/O a few months back. We had a few existing demos of simple games that we had made in order to test the platform.

However, we really wanted to show something a little more high-end, to showcase the possibilities that HTML5 offers for next-generation browser games. With a little under two weeks to go we started work on the demo we'd feature on the show floor. A networked multiplayer 3rd-person shooter we descriptively called 'scifi'. We’ve since renamed it to the slightly less descriptive D.E.M.O.

PlayCanvas @ Google I/O

· One min read

A massive thank you to everybody who took the time to swing by our stand at Google I/O last week. We had an amazing time and hope you did too. If you weren't at the conference, here's our space in the Developer Sandbox:

Google IO Booth

We were really excited to be showing our latest game/demo: a networked multiplayer, third person shooter. We were running MacBook Pro and a ChromeBook connected to a node.js server. We think we did a great job of showing just what's possible with HTML5 (and WebGL) with only moderate hardware. Expect some more info soon on the near-term plans we have for the demo...

Introduction to PlayCanvas

· 2 min read

What is PlayCanvas?

PlayCanvas is a toolset for creating the next-generation of browser games. It's a professional 3D game engine, a toolset that takes real-time collaboration seriously and a publishing system for getting your game out to the world.