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Welcome Ludum Darers

One min read

Ludum Dare logo

Ludum Dare 26 is coming up this weekend. To celebrate we're giving anyone who wants to enter using PlayCanvas instant access to our closed Beta. To double celebrate if you submit a game using PlayCanvas we'll give you a full year's subscription to the Indie plan when we go public in a few weeks. That's over $150 worth of HTML5 game-dev goodness right there.

London HTML5 Game Developers

2 min read

In case you didn't know, PlayCanvas is based in London in the UK. There is a thriving game dev scene in London and the rest of the UK, but there was nothing specific to growing HTML5 game development scene. So we decided to help kickstart one.

Dungeon Fury: 3D Browser Gaming Arrives on Mobile

2 min read

Dungeon Fury
Play Dungeon Fury in mobile and desktop browsers now

Something incredibly exciting is happening in the mobile browser space right now. WebGL is rapidly being integrated into browsers and all of a sudden, game developers have the technologies they need to deliver high quality 3D video games without having to deploy a native app. To show what is possible today, PlayCanvas has developed the game 'Dungeon Fury', a light-hearted fantasy game that pushes your reflexes to the limit. Dungeon Fury represents the world's first 3D HTML5 browser game that is built specifically for mobile (although it works great in desktop browsers too!). And if all this wasn't cool enough, the whole game was written using only a web browser, made possible with the PlayCanvas game engine!

HTML5 APIs for game developers

4 min read

One of the best and worst things about making games for web browsers is that the platform is a moving target. New features are constantly proposed, specced out and implemented. At the moment while many features are in a nascent state, keeping track of which features are available in which browsers is a bit of a pain.

This page is an effort to supply a list of HTML5 APIs that I think game developers want to know about and their availability in different browsers. Hopefully we'll gradually see this all go green.

Making a multiplayer 3rd-person shooter in HTML5

6 min read

D.E.M.O.
D.E.M.O. Multiplayer 3rd-person shooter running in the browser

PlayCanvas were lucky enough to show a demo of our collaborative HTML5 game development toolset at Google I/O a few months back. We had a few existing demos of simple games that we had made in order to test the platform.

However, we really wanted to show something a little more high-end, to showcase the possibilities that HTML5 offers for next-generation browser games. With a little under two weeks to go we started work on the demo we'd feature on the show floor. A networked multiplayer 3rd-person shooter we descriptively called 'scifi'. We鈥檝e since renamed it to the slightly less descriptive D.E.M.O.