Will HTML5 change the way games are made?
Oops, we've been so busy that we forgot to mention this article that Will wrote for Game Developer. It was well received though not without a little controversy - turns out there are still a fair few Flash lovers out there, and a lot of people still aren't seeing the joy of JavaScript. 🙈
HTML5 APIs for game developers
One of the best and worst things about making games for web browsers is that the platform is a moving target. New features are constantly proposed, specced out and implemented. At the moment while many features are in a nascent state, keeping track of which features are available in which browsers is a bit of a pain.
This page is an effort to supply a list of HTML5 APIs that I think game developers want to know about and their availability in different browsers. Hopefully we'll gradually see this all go green.
Making a multiplayer 3rd-person shooter in HTML5

D.E.M.O. Multiplayer 3rd-person shooter running in the browser
PlayCanvas were lucky enough to show a demo of our collaborative HTML5 game development toolset at Google I/O a few months back. We had a few existing demos of simple games that we had made in order to test the platform.
However, we really wanted to show something a little more high-end, to showcase the possibilities that HTML5 offers for next-generation browser games. With a little under two weeks to go we started work on the demo we'd feature on the show floor. A networked multiplayer 3rd-person shooter we descriptively called 'scifi'. We’ve since renamed it to the slightly less descriptive D.E.M.O.
New Feature: GitHub and private repository support

Google I/O certainly kept us busy last month, but we've still found the time to keep pushing out those features.
This weeks big ticket item is integration with GitHub and support for private repositories on both Bitbucket and GitHub.
PlayCanvas @ Google I/O
A massive thank you to everybody who took the time to swing by our stand at Google I/O last week. We had an amazing time and hope you did too. If you weren't at the conference, here's our space in the Developer Sandbox:
We were really excited to be showing our latest game/demo: a networked multiplayer, third person shooter. We were running MacBook Pro and a ChromeBook connected to a node.js server. We think we did a great job of showing just what's possible with HTML5 (and WebGL) with only moderate hardware. Expect some more info soon on the near-term plans we have for the demo...
Introduction to PlayCanvas
What is PlayCanvas?
PlayCanvas is a toolset for creating the next-generation of browser games. It's a professional 3D game engine, a toolset that takes real-time collaboration seriously and a publishing system for getting your game out to the world.
Hello World
Welcome to the PlayCanvas blog (and the new look website!).



