iOS 8 launched with WebGL
Amazing news for PlayCanvas Users, iOS 8 is out.
Amazing news for PlayCanvas Users, iOS 8 is out.
If you've been following the tech news over the last few months you'll have noticed that Apple is about to launch the latest version of their mobile operating system iOS 8. For us game developers this is awesome news because iOS 8 supports WebGL in mobile Safari (the news we broke on this blog a few months ago).
Looks like Will was right with his predictions for the Apple announcements at WWDC. Our friends at Ludei have confirmed that WebGL is supported on iOS devices.
This is great news for PlayCanvas users who can now deploy games to every major browser, whether mobile or desktop.
In July 2011, Apple released Safari 5.1 bringing WebGL to OS X users. WebGL advocates the world over rejoiced - except there was a catch. WebGL was disabled by default, hidden behind a flag buried deep within Safari's preferences panel. The general expectation was that a switch to 'on by default' could not be far behind. Almost 3 years on, it seems this view was seriously misjudged.