Skip to main content

9 posts tagged with "webgl"

View All Tags

How to make your HTML5 Games Awesome!

· 12 min read
Associate Partner Support Engineer

How To Make Your HTML5 Games Awesome

The quality of a video game is often determined by how polished it is. It's the attention to detail and the finishing touches that can make a good game great. In this article, we'll take a look at the importance of polish in game development and how it can significantly enhance the overall experience.

PlayCanvas Review of 2022

· 6 min read
Steven Yau
Partner Relations Manager

Happy New Year to you all!

As we begin 2023, let’s take a moment to look back at last year’s highlights for PlayCanvas, the powerful WebGL engine and platform for creating interactive web content.

From new features and improvements to exciting projects and partnerships, PlayCanvas has had a busy and successful year. In this review, we will cover some of the key developments and achievements of the platform, and how they have helped to advance the capabilities and potential of WebGL-based content creation.

Arm and PlayCanvas Open Source Seemore WebGL Demo

· 2 min read

Cambridge/Santa Monica, August 1 2019 - Arm and PlayCanvas are announcing the open sourcing of the renowned Seemore WebGL demo. First published in 2016, the graphical technical demo has been completely rebuilt from the ground up to deliver even more incredible performance and visuals. With it, developers are empowered to build their projects in the most optimized way, as well as using it to incorporate some of its performant features and components into their own projects.

Seemore Demo

Mozilla Launches WebGL 2 with PlayCanvas

· 2 min read

Today is a huge milestone for real-time graphics on the web. Mozilla has launched Firefox 51, the first browser to bring WebGL 2 to the masses. WebGL has been around since 2011, the year when PlayCanvas was founded. 6 years on, the open standard for web graphics has taken a huge leap forwards, exposing far more GPU capabilities to developers, making for ever richer, more beautiful experiences.

To mark the launch of WebGL 2, Mozilla and PlayCanvas have teamed up to build 'After the Flood'.

iOS WebGL Support

· One min read

PlayCanvas on iPhone

Looks like Will was right with his predictions for the Apple announcements at WWDC. Our friends at Ludei have confirmed that WebGL is supported on iOS devices.

This is great news for PlayCanvas users who can now deploy games to every major browser, whether mobile or desktop.

Apple Embraces WebGL

· 2 min read

In July 2011, Apple released Safari 5.1 bringing WebGL to OS X users. WebGL advocates the world over rejoiced - except there was a catch. WebGL was disabled by default, hidden behind a flag buried deep within Safari's preferences panel. The general expectation was that a switch to 'on by default' could not be far behind. Almost 3 years on, it seems this view was seriously misjudged.