Moving playcanv.as to HTTPS
From today we now support HTTPS URLs on all published applications. So anytime you see a link to something on http://playcanv.as you can also use https://playcanv.as. After a short period of testing we'll be changing all default links to point to the HTTPS versions of the applications, though we will keep support for non-secure HTTP versions for the short term to ensure compatibility for applications that require a non-secure page.
New Publishing Features
Today we've launched an update to streamline the way you publish your applications and to give your collaborators more information about what is changing.
PLAYHACK with PlayJam starts today
Rockets! Robots! UFOs! PLAYHACK with PlayJam starts now.
We've teamed up with PlayJam and our 6 week game jam starts today. Check out the assets and theme, get your thinking hats on, then go and fork the project and get started.
Tutorial Series: A complete PlayCanvas game
In preparation for your PLAYHACK game jam, why not run through our 6 part tutorial that takes you through building a complete game in PlayCanvas?
The six parts cover: Scene setup, Materials, Scripting, Audio and Particle effects and User Interface.
PLAYHACK with PlayJam starts on Monday
On Monday 1st of February we commence our biggest PLAYHACK yet. PLAYHACK with PlayJam is a 6 week game jam with thousands of pounds up for grabs for the best game developed using the theme and 3D assets that we provide.
New and Improved Sound Component
PLAYHACK with PlayJam
PLAYHACK with Playjam
PlayCanvas in 2015 - WebGL Goes Mainstream
And so we bid a fond farewell to 2015, our biggest year yet! In just 12 short months, we've taken the engine to new technical heights, published some incredible PlayCanvas-powered apps and helped some big-name companies make the jump from Flash to HTML5 and WebGL.