Skip to main content

PLAYHACK with PlayJam starts on Monday

· 4 min read

PLAYHACK_clear

On Monday 1st of February we commence our biggest PLAYHACK yet. PLAYHACK with PlayJam is a 6 week game jam with thousands of pounds up for grabs for the best game developed using the theme and 3D assets that we provide.

New and Improved Sound Component

· 3 min read

It's been a long running issue that our Audio Source component wasn't quite feature-complete enough to do some of the more advanced features of an audio heavy game or interactive experience. Today, we're blowing those issues out of the water with a sonic boom!

sound-tutorial

PLAYHACK with Playjam

· One min read

PLAYHACK_clear

Big news coming in February. Our monthly Game Jam PLAYHACK is back. This time we've partnered with games publisher Playjam to offer rewards for the best games you create.

PlayCanvas in 2015 - WebGL Goes Mainstream

· 2 min read

And so we bid a fond farewell to 2015, our biggest year yet! In just 12 short months, we've taken the engine to new technical heights, published some incredible PlayCanvas-powered apps and helped some big-name companies make the jump from Flash to HTML5 and WebGL.

Mobile Brand Experiences in WebGL

· 2 min read

Try it fullscreen

Over 40% of internet browsing occurs on mobile phones, yet many high-quality web-based brand experiences, particularly those utilizing WebGL graphics, primarily target desktop users. This trend stems from two main factors: a general unawareness of the capabilities of mobile browsers and the subpar performance of other engines that often treat the web as a secondary platform, resulting in extensive download times and sluggish frame rates.