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Runtime Lightmap Generation for WebGL

· 3 min read

For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.

All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.

Here's a link to full demo.

PLAYHACK with PlayJam: Winners

· 3 min read

It's finally over. The games were completed a few weeks ago and 6 judges have toiled over the games and struggled to grade and rate them. But we have a decision and boy it was close...

Moving playcanv.as to HTTPS

· 2 min read

tanx TANX running on HTTPS

From today we now support HTTPS URLs on all published applications. So anytime you see a link to something on http://playcanv.as you can also use https://playcanv.as. After a short period of testing we'll be changing all default links to point to the HTTPS versions of the applications, though we will keep support for non-secure HTTP versions for the short term to ensure compatibility for applications that require a non-secure page.

PLAYHACK with PlayJam starts today

· 5 min read

Rockets! Robots! UFOs! PLAYHACK with PlayJam starts now.

We've teamed up with PlayJam and our 6 week game jam starts today. Check out the assets and theme, get your thinking hats on, then go and fork the project and get started.

PLAYHACK with PlayJam starts on Monday

· 3 min read

PLAYHACK_clear

On Monday 1st of February we commence our biggest PLAYHACK yet. PLAYHACK with PlayJam is a 6 week game jam with thousands of pounds up for grabs for the best game developed using the theme and 3D assets that we provide.