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PlayCanvas in 2015 - WebGL Goes Mainstream

· 3 min read

And so we bid a fond farewell to 2015, our biggest year yet! In just 12 short months, we've taken the engine to new technical heights, published some incredible PlayCanvas-powered apps and helped some big-name companies make the jump from Flash to HTML5 and WebGL.

Mobile Brand Experiences in WebGL

· 2 min read

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Over 40% of internet browsing occurs on mobile phones, yet many high-quality web-based brand experiences, particularly those utilizing WebGL graphics, primarily target desktop users. This trend stems from two main factors: a general unawareness of the capabilities of mobile browsers and the subpar performance of other engines that often treat the web as a secondary platform, resulting in extensive download times and sluggish frame rates.