Development Update: Tags, New Script Attributes
Hi everyone! It's time for another Development Update. So without further ado...
Development Update: Major Improvements Ahoy!
Have you noticed that everybody seems to go on vacation in August? Not PlayCanvas! We've been burning the midnight oil to bring you a raft of new features and improvements to your favorite browser-based 3D engine. Want the deets? Read on!
PlayCanvas pioneers 3D rich media ad format for Facebook and Twitter
PlayCanvas, the leading tool for creating interactive 3D content for the web, today announced that it is powering the launch of the first interactive 3D social media campaign for Hutch Games’s smash hit mobile game MMX Racing featuring WWE.
What's new? HTML Assets, New Gizmos, Viewport improvements
It's been a busy few weeks at PlayCanvas towers. We've launched a bunch of new features today and over the last few weeks. So here's a quick summary!
Humble Game Making Bundle
PlayCanvas is delighted to be part of the Humble Game Making Bundle.
If you've just bought the bundle and you're looking for some help here's a few pointers.
PLAYHACK: July '15 - Join the Indie Game Maker Contest
We've timed this month's PLAYHACK to coincide with the Indie Game Maker Contest 2015. There are great cash prizes to be won!
Autocomplete and Realtime API Reference added to Code Editor
PlayCanvas scripters rejoice! The Code Editor has just received a major upgrade. We have just deployed two new related features:
- Autocompletion
- Realtime API reference documentation
DOOH and PlayCanvas debut Giant Space Invaders at Cannes Lions
Feature update: Real-time asset support
Big changes to some of the underlying architecture of PlayCanvas this week. The powerful features that let you edit your scenes collaboratively with other users where ever they are in the world now applies to all Asset data too.