PLAYHACK with Playjam
PlayCanvas in 2015 - WebGL Goes Mainstream
And so we bid a fond farewell to 2015, our biggest year yet! In just 12 short months, we've taken the engine to new technical heights, published some incredible PlayCanvas-powered apps and helped some big-name companies make the jump from Flash to HTML5 and WebGL.
Feature Update: Import Pipeline Improvements
Today's new features are part of our on-going process of making your PlayCanvas experience easier and easier. And despite the title, we've released some awesome changes today.
PlayCanvas Feature Update - November 2015
It's Friday, which means feature update time. Here's a list of the latest features we've released for you.
Performance Matters: Introducing the PlayCanvas Profiler
Better Asset Management
Forget about Twitter changing stars to hearts. PlayCanvas introduces Asset Folders!
Mobile Brand Experiences in WebGL
Over 40% of internet browsing occurs on mobile phones, yet many high-quality web-based brand experiences, particularly those utilizing WebGL graphics, primarily target desktop users. This trend stems from two main factors: a general unawareness of the capabilities of mobile browsers and the subpar performance of other engines that often treat the web as a secondary platform, resulting in extensive download times and sluggish frame rates.
PlayCanvas Feature Update
Development Update: Tags, New Script Attributes
Hi everyone! It's time for another Development Update. So without further ado...