Skip to main content

Runtime Lightmap Generation for WebGL

· 3 min read

For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.

All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.

Here's a link to full demo.

PLAYHACK with PlayJam: Winners

· 3 min read

It's finally over. The games were completed a few weeks ago and 6 judges have toiled over the games and struggled to grade and rate them. But we have a decision and boy it was close...

Moving playcanv.as to HTTPS

· 2 min read

tanx TANX running on HTTPS

From today we now support HTTPS URLs on all published applications. So anytime you see a link to something on http://playcanv.as you can also use https://playcanv.as. After a short period of testing we'll be changing all default links to point to the HTTPS versions of the applications, though we will keep support for non-secure HTTP versions for the short term to ensure compatibility for applications that require a non-secure page.

PLAYHACK with PlayJam starts today

· 5 min read

Rockets! Robots! UFOs! PLAYHACK with PlayJam starts now.

We've teamed up with PlayJam and our 6 week game jam starts today. Check out the assets and theme, get your thinking hats on, then go and fork the project and get started.