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PlayCanvas Scripts 2.0

· 2 min read

We've just launched "Scripts 2.0", a complete re-design and re-implementation of the scripting system for PlayCanvas applications. Our goals were to fix an array of small irritations that had built up over using the PlayCanvas scripting for the last few years and take the opportunity to clean up the interface and simplify the creation and usage of scripts.

Runtime Lightmap Generation for WebGL

· 3 min read

For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.

All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.

Here's a link to full demo.

PLAYHACK with PlayJam: Winners

· 3 min read

It's finally over. The games were completed a few weeks ago and 6 judges have toiled over the games and struggled to grade and rate them. But we have a decision and boy it was close...