Getting started with WebVR
Did you hear? VR is BIG! But what is bigger than VR? The web, that's what. What happens when you mix the web and VR?
Did you hear? VR is BIG! But what is bigger than VR? The web, that's what. What happens when you mix the web and VR?
May is drawing to a close and it's starting to feel like summer here in London. Let's celebrate with a PlayCanvas Dev Update! We've been busy bees, so here's a rundown of the main changes.
We've added two new tutorials to our developer site this week.
For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.
All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.
Here's a link to full demo.
Today we've launched a new library and developer tutorial and sample project showing you how to implement your own Cardboard VR web applications using PlayCanvas.
It's finally over. The games were completed a few weeks ago and 6 judges have toiled over the games and struggled to grade and rate them. But we have a decision and boy it was close...
Time for an update from the PlayCanvas development team! Throughout March, you may have noticed some updates to the PlayCanvas Editor. In case, you've missed any of them, here's a run down of what's new.
From today we now support HTTPS URLs on all published applications. So anytime you see a link to something on http://playcanv.as you can also use https://playcanv.as. After a short period of testing we'll be changing all default links to point to the HTTPS versions of the applications, though we will keep support for non-secure HTTP versions for the short term to ensure compatibility for applications that require a non-secure page.
Today we've launched an update to streamline the way you publish your applications and to give your collaborators more information about what is changing.