Organizations & New Plans
Today we're pleased to launch Organizations for PlayCanvas users along with an updated and simplified set of plans including unlimited projects and more storage.
Today we're pleased to launch Organizations for PlayCanvas users along with an updated and simplified set of plans including unlimited projects and more storage.
We've just launched "Scripts 2.0", a complete re-design and re-implementation of the scripting system for PlayCanvas applications. Our goals were to fix an array of small irritations that had built up over using the PlayCanvas scripting for the last few years and take the opportunity to clean up the interface and simplify the creation and usage of scripts.
Did you hear? VR is BIG! But what is bigger than VR? The web, that's what. What happens when you mix the web and VR?
May is drawing to a close and it's starting to feel like summer here in London. Let's celebrate with a PlayCanvas Dev Update! We've been busy bees, so here's a rundown of the main changes.
We've added two new tutorials to our developer site this week.
For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.
All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.
Here's a link to full demo.
Today we've launched a new library and developer tutorial and sample project showing you how to implement your own Cardboard VR web applications using PlayCanvas.
It's finally over. The games were completed a few weeks ago and 6 judges have toiled over the games and struggled to grade and rate them. But we have a decision and boy it was close...
Time for an update from the PlayCanvas development team! Throughout March, you may have noticed some updates to the PlayCanvas Editor. In case, you've missed any of them, here's a run down of what's new.