PlayCanvas Scripts 2.0
We've just launched "Scripts 2.0", a complete re-design and re-implementation of the scripting system for PlayCanvas applications. Our goals were to fix an array of small irritations that had built up over using the PlayCanvas scripting for the last few years and take the opportunity to clean up the interface and simplify the creation and usage of scripts.
Getting started with WebVR
Did you hear? VR is BIG! But what is bigger than VR? The web, that's what. What happens when you mix the web and VR?
Variance Shadow Maps for WebGL and More!
May is drawing to a close and it's starting to feel like summer here in London. Let's celebrate with a PlayCanvas Dev Update! We've been busy bees, so here's a rundown of the main changes.
New Tutorials: Multiplayer with Node.js and WebGL & Facebook SDK
We've added two new tutorials to our developer site this week.
Runtime Lightmap Generation for WebGL
For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.
All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.
Here's a link to full demo.
Easy Cardboard VR in WebGL
Today we've launched a new library and developer tutorial and sample project showing you how to implement your own Cardboard VR web applications using PlayCanvas.
PLAYHACK with PlayJam: Winners
It's finally over. The games were completed a few weeks ago and 6 judges have toiled over the games and struggled to grade and rate them. But we have a decision and boy it was close...
PlayCanvas Editor Improvements for March
Time for an update from the PlayCanvas development team! Throughout March, you may have noticed some updates to the PlayCanvas Editor. In case, you've missed any of them, here's a run down of what's new.