What's new? HTML Assets, New Gizmos, Viewport improvements
It's been a busy few weeks at PlayCanvas towers. We've launched a bunch of new features today and over the last few weeks. So here's a quick summary!
It's been a busy few weeks at PlayCanvas towers. We've launched a bunch of new features today and over the last few weeks. So here's a quick summary!
PlayCanvas is delighted to be part of the Humble Game Making Bundle.
If you've just bought the bundle and you're looking for some help here's a few pointers.
We've timed this month's PLAYHACK to coincide with the Indie Game Maker Contest 2015. There are great cash prizes to be won!
PlayCanvas scripters rejoice! The Code Editor has just received a major upgrade. We have just deployed two new related features:
Big changes to some of the underlying architecture of PlayCanvas this week. The powerful features that let you edit your scenes collaboratively with other users where ever they are in the world now applies to all Asset data too.
Greetings, PlayCanvians! It's time to update you on all the cool things we've deployed recently. Let's get started!
Today we're pleased to update the engine and tools with a new Asset API. We've finessed the API to make it more intuitive and also added some extra features to make it easier for you to preload or stream in assets at any stage of your application.
This post should introduce some of the new APIs, plus give you an upgrade guide for areas of the API which have changed.