PLAYHACK: July '15 - Join the Indie Game Maker Contest
We've timed this month's PLAYHACK to coincide with the Indie Game Maker Contest 2015. There are great cash prizes to be won!
We've timed this month's PLAYHACK to coincide with the Indie Game Maker Contest 2015. There are great cash prizes to be won!
PlayCanvas scripters rejoice! The Code Editor has just received a major upgrade. We have just deployed two new related features:
Big changes to some of the underlying architecture of PlayCanvas this week. The powerful features that let you edit your scenes collaboratively with other users where ever they are in the world now applies to all Asset data too.
Greetings, PlayCanvians! It's time to update you on all the cool things we've deployed recently. Let's get started!
Today we're pleased to update the engine and tools with a new Asset API. We've finessed the API to make it more intuitive and also added some extra features to make it easier for you to preload or stream in assets at any stage of your application.
This post should introduce some of the new APIs, plus give you an upgrade guide for areas of the API which have changed.
PLAYHACK April ended last week and we've spent the weekend rolling balls and dodging platforms.
It's been another busy week for the PlayCanvas team. Here's a quick run down of the coolness we've deployed for you!