What's New: Multi-selection, Gizmos and Faster Lighting
Greetings, PlayCanvians! It's time to update you on all the cool things we've deployed recently. Let's get started!
Greetings, PlayCanvians! It's time to update you on all the cool things we've deployed recently. Let's get started!
Today we're pleased to update the engine and tools with a new Asset API. We've finessed the API to make it more intuitive and also added some extra features to make it easier for you to preload or stream in assets at any stage of your application.
This post should introduce some of the new APIs, plus give you an upgrade guide for areas of the API which have changed.
PLAYHACK April ended last week and we've spent the weekend rolling balls and dodging platforms.
It's been another busy week for the PlayCanvas team. Here's a quick run down of the coolness we've deployed for you!
At GDC 2015, ARM and PlayCanvas unveiled the Seemore WebGL demo. If you haven’t seen it yet, it takes WebGL graphics to a whole new level.
CLICK HERE TO LAUNCH SEEMORE
After two successful entries into the PLAYHACK game jam, we thought it was time to share some insights from one of our star community members: Rustam Zinurov.
Last month we worked with ARM to launch our first Prize PLAYHACK. They provided the great prize of a Samsung Chromebook 2 13.3".
PLAYHACK is our monthly game jam. We give you the starter kit for a game. You take the basics and use your imagination and skill to build a new game. Our favorite game at the end of the month will be showcased to thousands of PlayCanvas users and featured on the site. The only rules, start from our project and have fun.