The Making of Seemore WebGL
At GDC 2015, ARM and PlayCanvas unveiled the Seemore WebGL demo. If you haven’t seen it yet, it takes WebGL graphics to a whole new level.
CLICK HERE TO LAUNCH SEEMORE
Developer Spotlight: Rustam Zinurov
After two successful entries into the PLAYHACK game jam, we thought it was time to share some insights from one of our star community members: Rustam Zinurov.
PLAYHACK with ARM: Chromebook Winner
Last month we worked with ARM to launch our first Prize PLAYHACK. They provided the great prize of a Samsung Chromebook 2 13.3".
PLAYHACK April: Rolling balls and platforms
PLAYHACK is our monthly game jam. We give you the starter kit for a game. You take the basics and use your imagination and skill to build a new game. Our favorite game at the end of the month will be showcased to thousands of PlayCanvas users and featured on the site. The only rules, start from our project and have fun.
ENTI Brings you VideoGame Day in Mallorca
Seemore: Physically Based Rendering in WebGL
GDC is here again. What better time to announce our newest demo, built to show the awesome power of the ARM Mali family of GPUs. It's called Seemore, and it showcases the next evolutionary step in PlayCanvas' Physically Based Rendering (PBR) technology.
Click the fullscreen button top right for the best experience.
PLAYHACK March - Win a Chromebook 2
This month we have an extra special PLAYHACK, our monthly game jam, to announce. We've teamed up with ARM, to bring you both a excellent new 3D Model to start your game with, but also an excellent prize.
Engine Update: Streamlining Components and Scripts
With the latest engine changes released today (v0.164.0), we're streamlining our API to make it quicker and easier for you to get started with PlayCanvas. Less API to remember, more time coding your game.
Build a game for a loved one this month.
Our most popular PLAYHACK ever finishes today. Last month's gem challenge sparked your creativity and led to over 30 forks of the project.