Instant Games and PlayCanvas
You may have seen the news about Facebook launching Instant Games in Messenger. If not here's the launch video
You may have seen the news about Facebook launching Instant Games in Messenger. If not here's the launch video
We have just revamped the tutorials page to include many more code samples of functionality with PlayCanvas. These include common use cases such as creating an Orbit Camera around an Object, Load Assets with a Progress Bar and more.
On Friday, 18th November, PlayCanvas HQ was visited by BBC News, the world's largest broadcast news organization. Our CEO Will was interviewed live on the 6 o'clock evening news which has viewing figures of around 1 million people.
One of the most popular WebGL games today is TANX, our online tank battle game. WebGL brings developers amazing new possibilities: lightning fast load times, cross-platform play, easy sharing, incredible performance. It all adds up to instant, pure fun.
You probably saw this week's big announcement about our seamless integration with WebVR. But while WebVR is getting a lot of attention, we still care about the small details that can make you even more productive. We've spent the week adding some simple yet useful tweaks to the Editor.
Today we're really excited to announce support for WebVR into the PlayCanvas Editor.
Big news! PlayCanvas is excited to introduce easy texture compression, enabling you to build bigger and better WebGL apps.
PlayCanvas is proud to announce that browser-gaming giant Miniclip has published their first PlayCanvas-powered game: Virtual Voodoo.
Today we're launching the first version of the PlayCanvas REST API.
Our previous article comparing PlayCanvas with Unity's WebGL exporter certainly got folks talking. One of the questions that came up in the aftermath was "OK, but what about Unreal's WebGL exporter?". Unreal, like Unity, relies on Emscripten to port the native codebase to JavaScript. So it would be reasonable to expect Unreal to suffer from the same issues as Unity: large download sizes, long load times and poor runtime performance.