PlayCanvas in 2016 - WebGL Everywhere
Farewell, 2016! It seems that WebGL was everywhere last year, spreading across every corner of the web. And this added up to PlayCanvas’ best year yet!
Farewell, 2016! It seems that WebGL was everywhere last year, spreading across every corner of the web. And this added up to PlayCanvas’ best year yet!
Goo Create is a platform for creating WebGL-based interactive web content offered by Goo Technologies. Today, Goo Technologies is announcing an important change to the Goo Create service.
We're proud to announce that Disney has selected PlayCanvas to power their newly launched Hour of Code application. Entitled "Moana: Wayfinding with Code", it's a free online tutorial to teach kids the basics of computer science.
Time for another dev update, WebGL lovers! We've deployed a ton of new features, optimizations and fixes. Here's a run-down of what's new.
You may have seen the news about Facebook launching Instant Games in Messenger. If not here's the launch video
We have just revamped the tutorials page to include many more code samples of functionality with PlayCanvas. These include common use cases such as creating an Orbit Camera around an Object, Load Assets with a Progress Bar and more.
On Friday, 18th November, PlayCanvas HQ was visited by BBC News, the world's largest broadcast news organization. Our CEO Will was interviewed live on the 6 o'clock evening news which has viewing figures of around 1 million people.
One of the most popular WebGL games today is TANX, our online tank battle game. WebGL brings developers amazing new possibilities: lightning fast load times, cross-platform play, easy sharing, incredible performance. It all adds up to instant, pure fun.
You probably saw this week's big announcement about our seamless integration with WebVR. But while WebVR is getting a lot of attention, we still care about the small details that can make you even more productive. We've spent the week adding some simple yet useful tweaks to the Editor.
Today we're really excited to announce support for WebVR into the PlayCanvas Editor.