Skip to main content

50 posts tagged with "editor"

View All Tags

Runtime Lightmap Generation for WebGL

· 3 min read

For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.

All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.

Here's a link to full demo.

New and Improved Sound Component

· 3 min read

It's been a long running issue that our Audio Source component wasn't quite feature-complete enough to do some of the more advanced features of an audio heavy game or interactive experience. Today, we're blowing those issues out of the water with a sonic boom!

sound-tutorial