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52 posts tagged with "editor"

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PlayCanvas Scripts 2.0

· 3 min read

We've just launched "Scripts 2.0", a complete re-design and re-implementation of the scripting system for PlayCanvas applications. Our goals were to fix an array of small irritations that had built up over using the PlayCanvas scripting for the last few years and take the opportunity to clean up the interface and simplify the creation and usage of scripts.

Runtime Lightmap Generation for WebGL

· 3 min read

For many years, lightmapping has been the mainstay of achieving low cost yet realistic lighting. However, it's rarely seen in WebGL applications because generating lightmaps requires third-party modelling applications with complex workflows in order to bake out textures.

All that changes today as we introduce Runtime Lightmap Generation into the PlayCanvas Engine.

Here's a link to full demo.

New and Improved Sound Component

· 3 min read

It's been a long running issue that our Audio Source component wasn't quite feature-complete enough to do some of the more advanced features of an audio heavy game or interactive experience. Today, we're blowing those issues out of the water with a sonic boom!

sound-tutorial