56 posts tagged with "editor"
View All TagsBetter Asset Management

Forget about Twitter changing stars to hearts. PlayCanvas introduces Asset Folders!
Development Update: Tags, New Script Attributes
Hi everyone! It's time for another Development Update. So without further ado...
Development Update: Major Improvements Ahoy!
Have you noticed that everybody seems to go on vacation in August? Not PlayCanvas! We've been burning the midnight oil to bring you a raft of new features and improvements to your favorite browser-based 3D engine. Want the deets? Read on!
What's new? HTML Assets, New Gizmos, Viewport improvements
It's been a busy few weeks at PlayCanvas towers. We've launched a bunch of new features today and over the last few weeks. So here's a quick summary!
Autocomplete and Realtime API Reference added to Code Editor
PlayCanvas scripters rejoice! The Code Editor has just received a major upgrade. We have just deployed two new related features:
- Autocompletion
- Realtime API reference documentation
Feature update: Real-time asset support
Big changes to some of the underlying architecture of PlayCanvas this week. The powerful features that let you edit your scenes collaboratively with other users where ever they are in the world now applies to all Asset data too.
What's New: Multi-selection, Gizmos and Faster Lighting
Greetings, PlayCanvians! It's time to update you on all the cool things we've deployed recently. Let's get started!
What's New: HDR Cubemaps, Multi-selection and more
It's been another busy week for the PlayCanvas team. Here's a quick run down of the coolness we've deployed for you!



