Autocomplete and Realtime API Reference added to Code Editor
PlayCanvas scripters rejoice! The Code Editor has just received a major upgrade. We have just deployed two new related features:
- Autocompletion
- Realtime API reference documentation
PlayCanvas scripters rejoice! The Code Editor has just received a major upgrade. We have just deployed two new related features:
Big changes to some of the underlying architecture of PlayCanvas this week. The powerful features that let you edit your scenes collaboratively with other users where ever they are in the world now applies to all Asset data too.
Greetings, PlayCanvians! It's time to update you on all the cool things we've deployed recently. Let's get started!
It's been another busy week for the PlayCanvas team. Here's a quick run down of the coolness we've deployed for you!
One of our most requested features has landed today, and with it, it brings new power (and no new responsibility). Our most requested feature? Applying textures and materials to primitive shapes in the Designer.
Drag and Drop, uploading and thumbnails, no longer a pain in the asset.
This week has been the week of the Asset at PlayCanvas. We taken a long hard look at how we add and use Assets and we've buffed and polished the process, taking off the ragged edges so that your workflow is now super smooth. Plus our big new feature, the PlayCanvas Asset Library. Find out more below
Light and Collision components have been consolidated from 7 components to 2!
See what all your friends are looking at, as remote user cameras show up in the Designer.
The new features keep on coming from the PlayCanvas mines of awesome, and today's is a biggie.
We're now displaying the camera's of all the users who are viewing your pack. Now it's really starting to feel like a collaborative process when you are building your game.
So, invite your friends and get building!
Let us know what you think about this feature in the forums
We've updated the Designer theme to give it an all-new Pro look.
Functionally it remains the same, but we'll be focussing on making a few of the controls more intuitive over the next few weeks.
Let us know what you think on the forums.