Development Update: Tags, New Script Attributes
Hi everyone! It's time for another Development Update. So without further ado...
Hi everyone! It's time for another Development Update. So without further ado...
Have you noticed that everybody seems to go on vacation in August? Not PlayCanvas! We've been burning the midnight oil to bring you a raft of new features and improvements to your favorite browser-based 3D engine. Want the deets? Read on!
It's been a busy few weeks at PlayCanvas towers. We've launched a bunch of new features today and over the last few weeks. So here's a quick summary!
PlayCanvas scripters rejoice! The Code Editor has just received a major upgrade. We have just deployed two new related features:
Big changes to some of the underlying architecture of PlayCanvas this week. The powerful features that let you edit your scenes collaboratively with other users where ever they are in the world now applies to all Asset data too.
Greetings, PlayCanvians! It's time to update you on all the cool things we've deployed recently. Let's get started!
It's been another busy week for the PlayCanvas team. Here's a quick run down of the coolness we've deployed for you!
One of our most requested features has landed today, and with it, it brings new power (and no new responsibility). Our most requested feature? Applying textures and materials to primitive shapes in the Designer.
Drag and Drop, uploading and thumbnails, no longer a pain in the asset.
This week has been the week of the Asset at PlayCanvas. We taken a long hard look at how we add and use Assets and we've buffed and polished the process, taking off the ragged edges so that your workflow is now super smooth. Plus our big new feature, the PlayCanvas Asset Library. Find out more below