PlayCanvas Releases glTF Viewer 2.0
Today, we are excited to announce the 2.0 release of our glTF viewer.
Today, we are excited to announce the 2.0 release of our glTF viewer.
PlayCanvas Bytes is where we talk about upcoming work with PlayCanvas and related topics.
Today we have our tech lead, Donovan and our graphics engineer, Gustav who are here to talk about work they've done and planning to do with the Shader Chunk system.
PlayCanvas Bytes is where we talk about upcoming work with PlayCanvas and related topics.
We are trialing a new format to better communicate some of the work that is going on with the PlayCanvas team.
Today we have our UX designer, Jasper who will take us through some exciting plans to the new project dashboard and Editor View!
Our team has been working on a new lighting system for a while now, and it has reached the stage where we're excited to share it with the community!
Pool Demo from Solar Games using Clustered Lighting
Happy New Year to you all!
In 2021, we marked the 10th anniversary of PlayCanvas. In that time, we have seen WebGL become the world's standard for web graphics, implemented into every major web browser. And we have done our part to help make WebGL content creation both easy and fun!
2021 was definitely our most productive year yet. The platform has continued to evolve, delivering a host of new features and performance improvements.
We are nearing completion on transitioning our Code Editor from CodeMirror to Monaco, the powerhouse behind the immensely popular Visual Studio Code.
Over the past few months, we have been developing an Editor API that allows users to automate tedious tasks and enhance the base functionality.
We are excited to announce the beta release of the API today and are eager to see how the PlayCanvas community will leverage it to enhance their workflows!
Today, we are releasing the latest anim component feature: the masking and blending of anim layers.
This is a versatile feature that has been hotly requested by PlayCanvas developers that wish to get even more creative with their animations. We’re excited to be able to share how it works in this blog.
Up to now, our process for releasing new features and fixes to the PlayCanvas Engine and Editor has been rather simple.
As features and fixes are ready, we would plan a release and test against a comprehensive list of PlayCanvas projects and the Engine examples. Once testing is passed, it would be released to everyone that is using the playcanvas.com service and Editor.
This has served us well for many years and meant that users always had the latest features of the Engine.
However, as the features of the Engine are get bigger and more complex and users' projects grow in scale and size, this release process needs to change to match our users' needs for stability and transparency with releases.
The PlayCanvas team are very excited to fully release the Import Hierarchy pipeline feature in the PlayCanvas Editor!