Import Full Model Hierarchy into PlayCanvas
The PlayCanvas team are very excited to fully release the Import Hierarchy pipeline feature in the PlayCanvas Editor!
The PlayCanvas team are very excited to fully release the Import Hierarchy pipeline feature in the PlayCanvas Editor!
Hi everyone!
This is a different blog post to what we normally do but with some big changes coming soon, we wanted to give context and advance notice of said changes and more importantly, how they may affect you across the PlayCanvas platform.
PlayCanvas implemented the fantastic hardware texture compression workflow in 2016 which allowed users to build bigger and better WebGL apps, even on low memory devices like mobile phones.
JPGs and PNGs are great formats for transmission over a network because they tend to compress nicely. But once the images are downloaded and handed over to WebGL, they must decompressed to raw RGB(A) data. Using hardware compressed textures is important as decompression is performed in silicon on the GPU which avoids the need to utilize lots of memory.
We have levelled up the Script Attributes that makes it much easier to organize and group related attributes together.
PlayCanvas has a pretty cool (but not widely known about) feature that allows you to copy and paste entities and entity hierarchy between two instances of the Editor. This can save a lot of time, particularly when setting up new projects.
Many of you have requested the ability to do the same with assets. Well, we listened - and now you can! 🚀
The PlayCanvas team is super excited to announce the Editor support of glTF GLB conversion with model and animation imports.
This gives developers an order of magnitude reduction in load times compared to the JSON format while keeping similar gzipped download size.
It’s finally here! The PlayCanvas team is very excited to announce the public release of our new Templates feature! 🎉
Are you shipping your PlayCanvas app or game in just one language? You may be preventing international users from enjoying it! Today, we are happy to announce the arrival of a localization system built right into the PlayCanvas Editor!
PlayCanvas-powered Bitmoji Party localized into English, Spanish and French