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9 posts tagged with "workflow"

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Using Visual Studio Code with PlayCanvas

· 2 min read

Visual Studio Code is massively popular. In the Stack Overflow 2023 Developer Survey, Visual Studio Code was ranked the most popular developer environment tool among 86,544 respondents, with 73.71% reporting that they use it.

Any PlayCanvas developer building directly on top of the Engine will very likely opt to use VS Code. But if you use the PlayCanvas Editor, you will normally rely on the built-in, browser-based Code Editor. Today, we're excited to give you another option by launching an open-source Visual Studio Code Extension for PlayCanvas.

VS Code Extension

Announcing the New PlayCanvas Asset Store

· 4 min read

The PlayCanvas Asset Store is the first place that users tend to go to find content for their projects. This is especially true for new users who want to get started as quickly as possible. Up until now, the Store has not been particularly easy to use and the content has not changed in quite a long time. In short, a complete overhaul and refresh has been long overdue. So today, we are incredibly excited to announce a major upgrade for the PlayCanvas Asset Store!

First up, check out a little example of building a city scene using content taken from the Asset Store. A skybox, a pack of 3D city block meshes and a camera control script are imported and the city is built via drag and drop. And not one single line of code is needed!

Now, let's examine some of the key highlights that make the new Asset Store so special.

Anim Layer Masks and Blending

· 4 min read
Elliott Thompson
Software Engineer


RUN DEMO

Today, we are releasing the latest anim component feature: the masking and blending of anim layers.

This is a versatile feature that has been hotly requested by PlayCanvas developers that wish to get even more creative with their animations. We’re excited to be able to share how it works in this blog.

Copy and Paste Assets between Projects

· One min read
Steven Yau
Partner Relations Manager

PlayCanvas has a pretty cool (but not widely known about) feature that allows you to copy and paste entities and entity hierarchy between two instances of the Editor. This can save a lot of time, particularly when setting up new projects.

Many of you have requested the ability to do the same with assets. Well, we listened - and now you can! 🚀