Scene Launching Supercharged!
Iterating on your PlayCanvas game just got a whole lot faster!
When you launch a scene from the PlayCanvas Editor, a set of assets has to be loaded. Non-script assets are loaded from the browser's memory cache. However, script assets each generate a round trip request to the server. For projects with a lot of scripts, the load time can be long and your ability to iterate is going to suffer.
Today, we're pleased to announce that we have deployed an update that introduces a lightning fast build step when you launch your scene that concatenates scripts into a single file. This means that only one HTTP request is made for scripts regardless of how many you have.