Introducing JSON Script Attributes
We have levelled up the Script Attributes that makes it much easier to organize and group related attributes together.
We have levelled up the Script Attributes that makes it much easier to organize and group related attributes together.
PlayCanvas has a pretty cool (but not widely known about) feature that allows you to copy and paste entities and entity hierarchy between two instances of the Editor. This can save a lot of time, particularly when setting up new projects.
Many of you have requested the ability to do the same with assets. Well, we listened - and now you can! 🚀
The PlayCanvas team is super excited to announce the Editor support of glTF GLB conversion with model and animation imports.
This gives developers an order of magnitude reduction in load times compared to the JSON format while keeping similar gzipped download size.
Today, PlayCanvas is launching PCUI: a new, open source front-end framework for the web.
It’s finally here! The PlayCanvas team is very excited to announce the public release of our new Templates feature! 🎉
Today, the PlayCanvas team is excited to announce the release of a brand new browser-based glTF viewer application.
Creativity makes our world a better place. PlayCanvas unlocks creativity through collaborative, frictionless tools that enable everybody to build, share and play together.
With PlayCanvas, getting started with game development is as simple as clicking on a hyperlink. No installation, available wherever you have access to a browser and easily shareable for a real-time collaborative workspace.
Since 2011, the PlayCanvas engine sourcebase has adhered strictly to the ES5 JavaScript specification. Since then, the JavaScript language and the surrounding tools ecosystem has moved on considerably. But PlayCanvas has steadfastly stuck to ES5. Why? Internet Explorer 11.
IE11 was released on October 17, 2013. But even today, StatCounter reports that IE11 has 2.43% of the global desktop browser market. Since PlayCanvas content is viewed by 100s of millions of end users, this is a pretty big deal.
In the early days of PlayCanvas, we published a game called TANX, an online multiplayer tank battle game.
The PlayCanvas WebGL game engine integrates with ammo.js - a JavaScript/WebAssembly port of the powerful Bullet physics engine - to enable rigid body physics simulation. We have recently been working out how to extend PlayCanvas’ capabilities by using soft body simulation. The aim is to allow developers to easily set up characters to use soft body dynamics.
Here is an example of a character with and without soft body cloth simulation running in PlayCanvas: