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Basis Texture Compression arrives in PlayCanvas

3 min read
Steven Yau
Partner Relations Manager

PlayCanvas implemented the fantastic hardware texture compression workflow in 2016 which allowed users to build bigger and better WebGL apps, even on low memory devices like mobile phones.

JPGs and PNGs are great formats for transmission over a network because they tend to compress nicely. But once the images are downloaded and handed over to WebGL, they must decompressed to raw RGB(A) data. Using hardware compressed textures is important as decompression is performed in silicon on the GPU which avoids the need to utilize lots of memory.

Copy and Paste Assets between Projects

One min read
Steven Yau
Partner Relations Manager

PlayCanvas has a pretty cool (but not widely known about) feature that allows you to copy and paste entities and entity hierarchy between two instances of the Editor. This can save a lot of time, particularly when setting up new projects.

Many of you have requested the ability to do the same with assets. Well, we listened - and now you can! 馃殌

Plan Updates: More Storage, More Features, Same Price

2 min read
Steven Yau
Partner Relations Manager

Creativity makes our world a better place. PlayCanvas unlocks creativity through collaborative, frictionless tools that enable everybody to build, share and play together.

With PlayCanvas, getting started with game development is as simple as clicking on a hyperlink. No installation, available wherever you have access to a browser and easily shareable for a real-time collaborative workspace.

Super Snappy Bowling
Super Snappy Bowling from NOWWA

Porting a Large ES5 JavaScript Library to ES6 Modules and Rollup

5 min read

Since 2011, the PlayCanvas engine sourcebase has adhered strictly to the ES5 JavaScript specification. Since then, the JavaScript language and the surrounding tools ecosystem has moved on considerably. But PlayCanvas has steadfastly stuck to ES5. Why? Internet Explorer 11.

IE11 was released on October 17, 2013. But even today, StatCounter reports that IE11 has 2.43% of the global desktop browser market. Since PlayCanvas content is viewed by 100s of millions of end users, this is a pretty big deal.