We have made the decision to move from WordPress to Jekyll and although it's early days, so far, we are very pleased with the results. Therefore, we thought it might be useful to explain the reasons why we did this and describe the process we followed.
The PlayCanvas Asset Store is the first place that users tend to go to find content for their projects. This is especially true for new users who want to get started as quickly as possible. Up until now, the Store has not been particularly easy to use and the content has not changed in quite a long time. In short, a complete overhaul and refresh has been long overdue. So today, we are incredibly excited to announce a major upgrade for the PlayCanvas Asset Store!
First up, check out a little example of building a city scene using content taken from the Asset Store. A skybox, a pack of 3D city block meshes and a camera control script are imported and the city is built via drag and drop. And not one single line of code is needed!
Now, let's examine some of the key highlights that make the new Asset Store so special.
WebGPU is a cutting-edge technology that promises to revolutionize the way 3D graphics are handled on the web. As the successor to WebGL, WebGPU provides faster and more efficient rendering capabilities for complex 3D graphics and simulations.
PlayCanvas has been at the forefront of this new technology and has been working on adding WebGPU support to its platform.
With WebGPU, we can expect to see more immersive and interactive 3D experiences on the web in the future.
We are excited to announce the launch of our WebXR AR Starter Kit, available in the New Project dialog today!
WebXR is a technology that powers immersive and interactive AR and VR experiences to be accessed through supported web browsers. This allows us to build memorable, engaging content and share them with just a URL. No installs needed!
We are thrilled to announce the immediate availability of Draco Mesh Compression in the PlayCanvas Editor! Our latest feature allows developers to compress meshes using Google's Draco technology, reducing file sizes and enhancing the end-user experience.
The quality of a video game is often determined by how polished it is. It's the attention to detail and the finishing touches that can make a good game great. In this article, we'll take a look at the importance of polish in game development and how it can significantly enhance the overall experience.
We are excited to announce a major update for the PlayCanvas Editor: glTF 2.0 import. This new feature allows users to easily import and use 3D models created in other applications such as Blender and SketchUp, as well as from digital asset stores like Sketchfab, directly into the PlayCanvas Editor.
Model by Lo茂c Norgeot and mosquito scan by Geoffrey Marchal for Sketchfab licensed under CC BY 4.0
Author:聽Sketchfab License:聽CC-BY-4.0 Source:聽Mosquito in Amber
As we begin 2023, let鈥檚 take a moment to look back at last year鈥檚 highlights for PlayCanvas, the powerful WebGL engine and platform for creating interactive web content.
From new features and improvements to exciting projects and partnerships, PlayCanvas has had a busy and successful year. In this review, we will cover some of the key developments and achievements of the platform, and how they have helped to advance the capabilities and potential of WebGL-based content creation.
PCUI is the open source, front-end framework for building amazing web-based tools like the PlayCanvas Editor, glTF Viewer, Texture Tool and more!
Today, we are excited to announce the release of PCUI version 2.10.0! This new release includes a number of significant updates and improvements that will make building web tools with PCUI even easier and more efficient.