Archive
Archive
2024
- February 8 - Massive Upgrade for the PlayCanvas Developer Site
- April 15 - Using Visual Studio Code with PlayCanvas
- April 18 - Build WebGPU Apps Today with PlayCanvas
- May 22 - A Faster SuperSplat with PWA Support
- June 5 - Create 3D Gaussian Splat Apps with the PlayCanvas Editor
- August 22 - PlayCanvas Engine Hits 2.0.0
2023
- January 4 - PlayCanvas Review of 2022
- January 19 - glTF 2.0 Import Arrives in the PlayCanvas Editor
- February 1 - PlayCanvas now supports Microsoft volumetric video playback
- February 7 - How to make your HTML5 Games Awesome!
- February 28 - Draco Mesh Compression Arrives in the PlayCanvas Editor
- March 16 - WebXR AR Made Easy with PlayCanvas
- March 31 - Initial WebGPU support lands in PlayCanvas Engine 1.62!
- April 26 - Announcing the New PlayCanvas Asset Store
- June 7 - Moving from WordPress to Jekyll - A Case Study
- June 26 - PlayCanvas Adds Sketchfab Integration
- October 10 - glTF Viewer 4.0 Adds WebGPU Support
- October 11 - Boost Your Efficiency: Editor gets Support for AVIF and WebP
- December 5 - Compressing Gaussian Splats
2022
- January 4 - PlayCanvas Review of 2021
- May 24 - Clustered Lighting Open Beta - Have hundreds of dynamic lights in your scene!
- June 20 - Upcoming UI changes to Dashboard and Editor - PlayCanvas Bytes
- July 6 - Improvements and changes to Shader Chunks - PlayCanvas Bytes
- September 2 - PlayCanvas Releases glTF Viewer 2.0
- September 5 - Our 2022 developer showreel is live!
- September 22 - Porting from Unity to PlayCanvas - Developer Spotlight with Christina Kaliora
- September 28 - Building WebAR Experiences - Developer Spotlight with Visionaries777
- October 5 - glTF Viewer Arrives on Mobile with AR Support
- October 27 - Web AR Experiences - Developer Spotlight with Animech
- November 9 - Porting Unreal Scenes to the Browser with PlayCanvas - Developer Spotlight with Leonidas Maliokas
- December 20 - PCUI Framework Migrated to TypeScript
2021
- January 6 - Basis Texture Compression arrives in PlayCanvas
- February 11 - WebGL Case Study: Rebuilding the Star-Lord PBR Demo
- March 25 - Build Facebook Playable Ads with PlayCanvas!
- May 5 - Introducing the Anim State Graph
- July 5 - Transitioning to the New Render Component and Fill Mode API
- July 16 - Learn the PlayCanvas API with the Engine Examples Browser
- September 2 - A Graph Rendering Library for the Web: PCUI Graph
- September 21 - PlayCanvas Showcase 2021
- September 22 - Important Information about macOS Safari 15
- September 28 - Import Full Model Hierarchy into PlayCanvas
- October 27 - Changes to our Editor and Engine Releases
- November 8 - Anim Layer Masks and Blending
- November 11 - Editor API Beta Release
- November 12 - Upcoming Code Editor Upgrade to Monaco!
2020
- May 14 - A New UI for the PlayCanvas Editor
- June 3 - Implementing Cloth Simulation in WebGL
- June 11 - TANX lives! Popular WebGL online game returns
- June 19 - Porting a Large ES5 JavaScript Library to ES6 Modules and Rollup
- July 21 - Plan Updates: More Storage, More Features, Same Price
- July 30 - PlayCanvas launches glTF 2.0 Viewer Tool
- September 22 - Supercharge your workflow with Template Assets!
- October 6 - Introducing PCUI - An Open Source UI Framework for the Web
- October 20 - Faster Load Times with glTF's GLB Format!
- October 22 - Copy and Paste Assets between Projects
- November 3 - Introducing JSON Script Attributes
- December 23 - PCUI 1.1.0 Adds Tree Control and Array Control
2019
2018
2017
- January 3 - PlayCanvas in 2016 - WebGL Everywhere
- January 5 - Master Archer lands on Facebook Instant Games
- January 25 - Mozilla Launches WebGL 2 with PlayCanvas
- February 9 - WebVR Lab launches with Chrome 56 for Daydream
- February 15 - Introducing the new Code Editor
- June 9 - Maintenance Saturday June 10, 9am UTC
- July 25 - PlayCanvas to Support Flash Devs as Adobe Kills its Player
- August 31 - Introducing Element & Screen Components
2016
- January 5 - PlayCanvas in 2015 - WebGL Goes Mainstream
- January 22 - PLAYHACK with Playjam
- January 26 - PLAYHACK with PlayJam
- January 26 - New and Improved Sound Component
- January 29 - PLAYHACK with PlayJam starts on Monday
- January 30 - Tutorial Series: A complete PlayCanvas game
- February 1 - PLAYHACK with PlayJam starts today
- February 9 - New Publishing Features
- February 11 - Moving playcanv.as to HTTPS
- March 4 - PlayCanvas brings WebGL Tools that Work to GDC 2016
- March 29 - PlayCanvas Editor Improvements for March
- April 1 - PLAYHACK with PlayJam: Winners
- April 7 - Easy Cardboard VR in WebGL
- April 14 - Runtime Lightmap Generation for WebGL
- May 18 - New Tutorials: Multiplayer with Node.js and WebGL & Facebook SDK
- May 27 - Variance Shadow Maps for WebGL and More!
- June 3 - Getting started with WebVR
- July 8 - PlayCanvas Scripts 2.0
- July 14 - Realtime Chat Lands in the PlayCanvas Editor
- July 18 - Organizations & New Plans
- August 4 - PlayCanvas versus Unity WebGL
- August 15 - PlayCanvas versus Unreal WebGL
- September 21 - PlayCanvas REST API
- October 24 - Miniclip Launches Their First PlayCanvas Game
- October 25 - WebGL Texture Compression Made Easy
- November 8 - WebVR support in PlayCanvas
- November 11 - Refinements aplenty for our WebGL Editor
- November 16 - TANX Takes WebGL Gaming to a New Level
- November 21 - PlayCanvas Interviewed Live on BBC News
- November 22 - Tutorials section expanded!
- December 2 - Instant Games and PlayCanvas
- December 12 - PlayCanvas December Mega Update
- December 20 - Disney Selects PlayCanvas for Hour of Code
- December 21 - Goo Create to Migrate Userbase to PlayCanvas
2015
- January 1 - PLAYHACK - We challenge you to a jewel!
- February 1 - Build a game for a loved one this month.
- February 18 - Engine Update: Streamlining Components and Scripts
- February 26 - PLAYHACK March - Win a Chromebook 2
- March 4 - Seemore: Physically Based Rendering in WebGL
- March 17 - ENTI Brings you VideoGame Day in Mallorca
- April 1 - PLAYHACK April: Rolling balls and platforms
- April 2 - PLAYHACK with ARM: Chromebook Winner
- April 15 - Developer Spotlight: Rustam Zinurov
- April 20 - The Making of Seemore WebGL
- May 1 - PLAYHACK May: Spaceships and win a Google Cardboard
- May 2 - What's New: HDR Cubemaps, Multi-selection and more
- May 6 - PLAYHACK: We have a winner!
- May 15 - PlayCanvas in the Spotlight at 3D Web Fest
- May 30 - Enhanced Asset API
- June 5 - What's New: Multi-selection, Gizmos and Faster Lighting
- June 5 - PLAYHACK May Winner
- June 24 - Feature update: Real-time asset support
- June 24 - DOOH and PlayCanvas debut Giant Space Invaders at Cannes Lions
- July 2 - Autocomplete and Realtime API Reference added to Code Editor
- July 9 - PLAYHACK: July '15 - Join the Indie Game Maker Contest
- July 14 - Humble Game Making Bundle
- July 31 - What's new? HTML Assets, New Gizmos, Viewport improvements
- August 12 - PlayCanvas pioneers 3D rich media ad format for Facebook and Twitter
- August 14 - Development Update: Major Improvements Ahoy!
- August 26 - Development Update: Tags, New Script Attributes
- September 21 - PlayCanvas Feature Update
- October 23 - Mobile Brand Experiences in WebGL
- November 3 - Better Asset Management
- November 17 - Performance Matters: Introducing the PlayCanvas Profiler
- November 20 - PlayCanvas Feature Update - November 2015
- December 5 - Feature Update: Import Pipeline Improvements
2014
- January 9 - A wild designer appears!
- January 13 - Primitives are Dead! Long Live the Model!
- January 13 - Incoming Breaking Changes - New Maths API
- January 16 - New Math API: A Transition Guide
- March 16 - PlayCanvas @ SXSW
- March 21 - SWOOOP
- April 6 - Publishing HTML5 Games on the Chrome Web Store
- April 9 - IDEALondon Welcomes PlayCanvas
- April 15 - Game Development Trends Talk
- May 6 - How to Make a Video Game in 48 Hours
- May 19 - PlayCanvas Joins Autodesk for Nordic Game
- May 22 - Apple Embraces WebGL
- May 29 - PlayCanvas Teams with Tizen
- June 4 - PlayCanvas goes open source
- June 4 - iOS WebGL Support
- June 12 - Snappy New Update
- June 13 - PlayCanvas Update 13/06/14
- June 13 - Platform Game Starter Kit
- June 18 - Meet the PlayCanvas team: Will Eastcott
- June 19 - Virtual Reality and the future of Web Based Gaming
- June 20 - PlayCanvas Update 20/06/14
- June 23 - Meet the PlayCanvas team: Vaios Kalpias-Illias
- June 24 - Meet the PlayCanvas team: Maksims Mihejevs
- June 26 - New Custom and Built-in Post Effects
- June 27 - PlayCanvas Update 27/06/14
- June 27 - Meet the PlayCanvas team: Dave Evans
- June 30 - Meet the PlayCanvas team: Kevin Rooney
- July 3 - PlayCanvas Voted the Leading WebGL Engine
- July 4 - PlayCanvas Update 04/07/14
- July 7 - Great British Summer Game Jam
- July 11 - PlayCanvas Update 11/07/14
- July 15 - developer.playcanvas.com is open source
- July 18 - PlayCanvas Update 18/7/14
- July 21 - SWOOOP @ LadyCADE
- July 25 - PlayCanvas Update 25/7/14
- August 4 - PlayCanvas Update 04/08/14
- August 8 - PlayCanvas Update 08/08/14
- August 15 - PlayCanvas Update 15/08/14
- September 10 - WebGL on iPhone in less than a minute
- September 18 - New Plans
- September 18 - iOS 8 launched with WebGL
- September 21 - PlayCanvas Update 21/9/2014
- October 1 - PlayCanvas Maintenance 1/10/2014
- October 6 - Intel gives HTML5 some love at the Buzz Workshop
- October 7 - The DevLog - PlayCanvas Community Feature
- October 13 - HTML5 Game Development Community Meet Up
- October 20 - PLAYHACK - Make a game, get featured
- November 4 - PLAYHACK November - Adding Tank Controls
- November 4 - PlayCanvas Referrals: Just a little Thank You
- November 5 - PLAYHACK November - Camera types
- November 6 - PLAYHACK November - Turrets and shooting bullets
- November 12 - 3D Asset Store Propsplanet upgrades from Unity to PlayCanvas
- November 14 - PlayCanvas Referrals Program
- November 20 - Watching and Starring
- November 21 - PlayCanvas Update 21/11/14
- December 1 - PLAYHACK December: Jolly Santa
- December 5 - PlayCanvas Update 5/12/14
- December 8 - PLAYHACK December - Player Character
- December 9 - PLAYCANVAS in LUDUM DARE 31
- December 10 - Physically Based Rendering comes to WebGL
- December 12 - PLAYHACK December - Creating Presents
- December 22 - PLAYHACK December - Collecting Presents
- December 22 - PlayCanvas in 2014: A Year In Review
2013
- January 29 - PlayCanvas Community Part 1 - Announcing PlayCanvas Answers
- February 28 - Dungeon Fury: 3D Browser Gaming Arrives on Mobile
- April 22 - London HTML5 Game Developers
- April 24 - Welcome Ludum Darers
- May 31 - PlayCanvas Community Part 2 - Announcing PlayCanvas Discussion
- June 21 - Importing in the Cloud: New Asset Pipeline
- August 6 - Moving to playcanvas.com
- August 7 - A wild programmer appears!
- August 12 - Find Your Dream Job @ The Tech Factor
- August 21 - Making an HTML5 Game: Pong
- August 27 - Featured games, featured projects and activity stream
- August 28 - Introduction to ammo.js
- September 5 - Starter Kits
- September 9 - Making an HTML5 Game: Lunar Lander
- September 12 - PlayCanvas Game Jam
- September 13 - New Look Designer
- September 19 - See Your Friends!
- September 23 - onGameStart Game Jam
- October 2 - PlayCanvas Unleashed at Techstars Demo Day
- October 4 - Leap Motion + PlayCanvas = Physics Playground
- October 28 - Nottingham GameCity and MozFest
- October 31 - Light and Collision Component API
- November 18 - Changes for 18th November
- November 25 - Changes for 25th November
- December 9 - Who Ludum Dares Wins!
- December 13 - Friday Assets Mega-update
- December 18 - Ludum Dare 28: PlayCanvas Round-Up
2012
- February 12 - Hello World
- June 26 - Introduction to PlayCanvas
- July 3 - PlayCanvas @ Google I/O
- July 25 - New Feature: GitHub and private repository support
- August 8 - Making a multiplayer 3rd-person shooter in HTML5
- August 19 - HTML5 APIs for game developers
- September 10 - Will HTML5 change the way games are made?
- December 21 - PlayCanvas features in 'The top 10 HTML5 games of 2012'